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Old 02-27-2024, 06:59 PM   #1
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Magic Item Creation Alternatives

This old thread doesnít give much in terms of options, so Iím starting a new one to invite folks to share their thoughts on better* magic item creation rules. Have you developed any satisfying altneratives to the RAW enchantment system? Or have you tried something and abandoned it?

*This is subjective, I know, but at least less arbitrary, for starters.
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Old 02-28-2024, 08:15 AM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Magic Item Creation Alternatives

Use Alchemy for the crafting with lots of strange and mysterious ingredients needed.
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Old 03-04-2024, 04:52 AM   #3
David Bofinger
 
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Default Re: Magic Item Creation Alternatives

Step One is to decide if and why you want player characters enchanting things.

Step Two is to write rules which achieve the reason given in Step One.

Step Four is Profit.
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Old Today, 09:54 AM   #4
EKB
 
Join Date: May 2024
Default Re: Magic Item Creation Alternatives

Quote:
Originally Posted by David Bofinger View Post
Step One is to decide if and why you want player characters enchanting things.
Or if and why you want NPCs enchanting things for the player characters.

More generally, "Do magic items exist? If so, where do (or did) they come from?" Also: "Which ones exist, and which don't?"

Quote:
Step Two is to write rules which achieve the reason given in Step One.

Step Four is Profit.
Yes and yes.
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enchanters, enchantment, material magic, wizards

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