12-24-2014, 09:08 AM | #21 | |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Zombie Killing
Quote:
I allow Sport (Baseball) for combat batting in realistic games with the addition of a 1-pt Skill Sub Perk. The standard baseball bat grip is specifically called out as what using Defensive Grip with a bat-like object looks like in the MA Defensive Grip description, and you could restrict users to that specific grip to gain the benefit of the Perk if you want to be even more realistic than that. |
|
12-24-2014, 09:25 AM | #22 | |
Join Date: Oct 2010
|
Re: Zombie Killing
Quote:
Would you need to eat a -4 default penalty even though you have the skill? A -2 for using a sport in combat is something I could see...but -4 sounds really steep. Most Melee Weapon skills default to DX-6, so with that, your Telegraphic AoA(D) Skull shots are going to be DX -5 without any Evaluates. Even 3 Evaluates only help out a little if you are DX 10 (net skill of 8). It gets better with an Easy skill like Knife. Though if you are using a reach 1 weapon, you should have more chances to try that Skull shot before the zombie gets into CC. One of the net benefits with this is the capabilities between non-trained folks and those with points in a melee weapon skill are going to be VERY apparent from the start. The melee characters will be far, far, far better at dispatching zombies than their non-skilled buddies. |
|
12-24-2014, 09:29 AM | #23 | |
Join Date: Oct 2010
|
Re: Zombie Killing
Quote:
|
|
12-24-2014, 09:43 AM | #24 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Zombie Killing
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
12-24-2014, 09:54 AM | #25 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Zombie Killing
I generally try to make my Halloween zombie games (which generally happen in varying genres, but along the consistent theme "Bare-Handed Zombie Cull 20XX!") as much like a heavy metal video as possible, but the last one was more like 2001: A Space Odyssey than anything. Y'know, only with zombies. I used Homogenous for a similar effect to similar advantage in my Christmas "Claymation NATO Superspies Assassinate Claymation Commie Mastermind Bond Villain Santa" game, where guns were pretty much useless but flamethrowers, hand grenades, and martial arts were just as kickass as normal.
|
12-24-2014, 03:34 PM | #26 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Zombie Killing
Quote:
__________________
Hydration is key |
|
12-25-2014, 02:01 AM | #27 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Zombie Killing
Quote:
That said axe/mace (which is going to be most weapons), is average so defaults at DX-5, so even with 3 evaluates you end up at the same place DX-1 (DX-5-7+3+4+4) That 1st CP in axe/mace skill is going to be a priority here, You go from over all DX-1 to DX+3! Although for all those ex little leaguers out there GURPS Zombies does allow a two handed baseball bat swing at full Sports skill (and +1 damage)! Anyway merry christmas, etc *which brings up another point, attacks from behind will be a good idea, tying into the stuff I posted earlier |
|
12-25-2014, 02:26 AM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Zombie Killing
I should remind that Evaluate doesn't stack with Telegraphic Attack, so against zombies who always All-Out Attack, there's no point in Evaluating unless you have some non-RAW Perks.
|
12-25-2014, 03:11 AM | #29 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Zombie Killing
Quote:
Wonder why, I can't think of a compelling reason (beyond the possibility of getting +11* with AoA:D, but you pay for it with the set up) . I've always stacked it in my games and not had issues. Still I see your non-RAW perks on this. Either way I'd allow it for inexperienced zombie survivors here, in the spirit of genre emulation and leveraging situational advantage to compensate for lack of skill and skull hits *too many eye strikes? For me the +3 evaluates is only the icing on the +8 cake here, but +3 is +3. |
|
12-25-2014, 03:16 AM | #30 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Zombie Killing
Quote:
|
|
Tags |
telegraphic evaluate, uppercut, zombies |
|
|