05-14-2014, 01:10 PM | #1 |
Join Date: May 2014
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Surviving the Zombie Apocalypse
Hello errybody!
I'm not new to GURPS, but I am new to GM'ing a game. I'm trying to put together a zombie survival game, à la "The Walking Dead," "Day By Day Armageddon" by J.L. Bourne, and "Dead" by T.W. Brown. I don't want this to be an on-the-fly kind of game, because the people involved would lose interest quickly. I'm already looking at forcing GURPS on them as a new system, because only one of the players has ever seen 4e. So, to the question. Does anybody have suggestions on game structure? I want them to live in fear of zombies and running out of resources (food, water, ammo), and I want them to have to think about shelter, and how for they can tracel in a day while rationing supplies. I want them to get to a point where they are less likely to open fire and more likely to retreat or use quieter means of dispatching zombies. I am thinking that I won't make a cause for the appearance of zombies available. One of my concerns is how to go from "no zombies" to "OMG THERE ARE ZOMBIES EVERYWHERE!" If anybody has any campaign notes, I would love to read them. |
05-14-2014, 01:23 PM | #2 | |
Join Date: Oct 2004
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Re: Surviving the Zombie Apocalyse
Quote:
http://www.warehouse23.com/products/gurps-zombies |
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05-14-2014, 02:15 PM | #3 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Surviving the Zombie Apocalyse
Blog record of my zombie game, including the full session logs
Corresponding website article, with more behind-the-scenes stuff
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05-14-2014, 02:16 PM | #4 |
Join Date: Jul 2005
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Re: Surviving the Zombie Apocalyse
One thing to remember is that at base, zombies aren't a threat in the usual meaning. They're more like an ongoing natural disaster.
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05-14-2014, 04:59 PM | #5 |
Banned
Join Date: Jan 2013
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Re: Surviving the Zombie Apocalyse
I've found that its useful to frame the zombie rise inside of another incident, a plague, a long taxing war or some other occurrence to explain why civilization is particularly vulnerable. Have the undead come about fairly suddenly, just for whatever reason the dead start to rise. Anyone that dies unburied reanimates and goes on to infect others. The initial incidents might be considered random attacks or insanity, then mob violence as number grow.
The zombie's bit could cause a slow burn infection. The victim of a small bite seems fine for awhile, but hours later succumbs and transforms, allowing the spread the infection along with anyone that dies rising as well so more zombies are created if there's panic or civil unrest especially before anyone knows how to put them permanently. |
05-14-2014, 05:04 PM | #6 |
Join Date: Mar 2006
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Re: Surviving the Zombie Apocalyse
This is very good advice and I can't stress it enough. Zombies are frankly a fairly weak threat and are easy to deal with even in mass, which is why almost every zombie fiction which has to rely on liberal use of plot induced stupid and writer fiat to make them an actual danger to anyone. So as Whitewings suggested I wouldn't make them the main games focus but just a hazard hanging out in the background while you deal with the real stories focus in the foreground.
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05-15-2014, 05:36 AM | #7 |
Banned
Join Date: Jan 2013
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Re: Surviving the Zombie Apocalyse
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05-15-2014, 05:47 AM | #8 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Surviving the Zombie Apocalyse
Quote:
Last edited by Gold & Appel Inc; 05-15-2014 at 05:50 AM. |
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05-15-2014, 11:59 AM | #9 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Surviving the Zombie Apocalyse
Quote:
Zombies seem like a bastion for even more mundane diseases, regardless of the origin of the zombies. If someone is carefully creating and controlling them, maybe it isn't an issue but that usually isn't how a zombie apocalypse scenario works (or when it is, control is lost pretty quickly). Infrastructure concerns would pop up if "suddenly" large packs of rabid dogs were a daily occurrence, and it is still a scary thing today when a random rabid animal pops up. A lone zombie that isn't "enhanced" and is even impaired by its state (in terms of combat prowess) but is shambling around trying to grapple and bite people until it is no longer able to move is probably spreading mundane disease in addition to potentially infecting some unlucky (or impaired) person. Unless being a zombie makes itself obvious, quite a few people could be infected and able to approach at least the periphery of "civilization" (let alone isolated homes) before people really took notice. A pack of them may not seem much different, except now instead of a critical failure causing disaster, it just a normal one is required... which is how these kinds of things seem to get started. Of course if you got the World War Z (...the book, I haven't seen the film nor do I want to) route it is very obvious why it is such a problem, and anything that makes people seem stupid is intentional and realistic based on how actual events have transpired. Unless we do get unparalleled, competent international cooperation, it feels like a "waiting to fail" kind of scenario. Roaming around a landscape with mobility deficient zombies that are no better at attacking me than an unarmed, untrained human in an impaired, altered mental state becomes a problem due to being overwhelmed and again, the mundane disease factor on top of zombificiation.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-15-2014, 12:23 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Surviving the Zombie Apocalyse
I strongly recommend GURPS Zombies. As the author, I cannot claim to be objective, but I honestly believe that it addresses many salient concerns. More interestingly, perhaps, it doesn't assume one kind of zombie . . . You can have "zombies as natural disaster" and "zombies as disease," sure, but those are hardly the only options and are arguably the most boring options. You might instead have "zombies as weapon of mass destruction, softening up the population," "zombies as Final Judgment," or even "zombies as bizarre social phenomenon," among other possibilities.
If your zombie apocalypse is caused by a rival nation's weaponry, is localized around where the bombs or shells landed, and leads to zombies with specific, scary abilities designed to enhanced collateral damage, then you're not in a "classic" scenario. If your zombie apocalypse is The Apocalypse, then you're exploring religious themes, and maybe the zombies aren't even attacking you per se. And if your zombie apocalypse is memetic, conveyed by billboards and Twitter and TV, then the zombies might crash cars into you and trample you on the way to the Apple Store, but they're not what's eating your brains – that's the meme.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
zombie apocalipse, zombies |
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