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Old 10-02-2015, 08:07 AM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Alternative Skills

It's very expensive to build the master-of-all-weapons in GURPS without giving him an astronomical DX. What do you think of the idea (in a highly cinematic game) of borrowing the mechanism for Alternate Abilities and pay only full cost for the most expensive weapon skill and 1/4* for the other skills?

*because it makes the math neater
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