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#31 | |
Join Date: Jun 2013
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Well, unless you're using something else to refer to "materials." Certainly, if your starting material is a sheet of metal from the platers or a sword blank, material cost is likely going to be more than the cost of labor. I suspect this may be the case, as you appear to be treating the materials for mail construction as the iron wire. Iron wire's high cost is, unless I'm mistaken, a combination of needing to be high-quality iron and, perhaps more importantly, the large amount of labor needed to turn that high-quality iron into strong iron wire. *Assuming a bronze thrusting broadsword is possible; I've read before there are mechanical limitations to how large a bronze sword can get that an iron sword surpasses, but can't remember if the cut-off was a bit south of a broadsword or a greatsword.
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#32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Of course, a realistic modern figure is something like $0.25/lb for iron and $1/lb for bronze, and the GURPS constant dollar model implies that you should be able to use the same number at other TLs, which will make the cost difference between iron and bronze nearly irrelevant. That's a general problem with how GURPS does prices, though. |
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#33 |
Join Date: May 2007
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Aye. Multiply weight in pounds [1] by (price of a pound of bronze[2] - price of a pound of iron[2]) to get the additional price for using bronze rather than iron. It's not perfect (for example, some of the weight of any armor is straps and padding and so forth, and it fails to account for different qualities of iron with correspondingly different prices used in different armors), but every problem it has is one that the current system also has, so it should produce results that, while not perfect, are at least an improvement.
I certainly wouldn't use the modern price for the metals (I am fairly sure that raw metals are cheaper now than they were a thousand years ago even in comparison to other goods, so treating their current price as their historical price in GURPSBUCKS would be a poor approximation), but it should be possible to get workable values. [1] Listed in the book. [2] Neither of which vary by type of item or amount of labor needed. EDIT: Low Tech: Daily Life & Economics p.22 suggests $6.90 for a pound for iron, which (assuming a fourfold multiplication for bronze) comes very close to a nice, round, $20 per pound increase for bronze rather than iron. EDITEDIT: I see Varyon proceeds me in noting the "official" price of iron, and the values he calculates for different types of armors seem not implausible and (perhaps more importantly) quite gamable.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 12-11-2019 at 04:38 PM. |
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#34 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It should be pointed out that a hoplite who has a leg injured too badly to allow standing and walking is very likely to die shortly thereafter. It's a wound that's difficult to survive, because you'll get trampled during the battle, and if you're still alive afterwards, you can't march home again. Plus all the other joys of low-tech injury and medicine.
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#35 |
Join Date: Jul 2007
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I misread that as "Explosive Greaves" and was picturing shin-mounted claymore mines.
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-- Burma! |
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#36 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Or maybe primitive reactive armor.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#37 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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For rigid armour, being of Average Quality implies that the armour is already tailored to fit a specific individual. You can see Expert Tailoring and Masterful Tailoring as a combination of better tailoring and better materials that reduces weight, Holdout and the chances to hit chinks in armour: the first of the two things makes more difficult, if not impossible, to adapt the Expertly/Masterfully Tailored piece of armour to a new wearer.
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#38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Sure, but we're not comparing this scheme to some ideal, we're comparing it to CFs.
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#39 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#40 |
Join Date: Feb 2016
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Personally, I have never had much issue with the multiplier for bronze. Metals were valuable in TL4- societies. In addition, pure enough sources of tin and copper to allow for armor and weapon quality bronze were quite difficult to find, so bronze with contaminates (suitable for household items) was probably 10% the cost of better quality bronze (suitable for armor and weapons).
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Tags |
armor, loadout, low-tech |
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