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Old 06-30-2022, 09:34 AM   #1
Valpurgius
 
Join Date: May 2012
Location: Atlanta, GA
Default Spinal Mount rules

When and where did spinal mounts get introduced? I have seen references to them but cannot find the rules anywhere.
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Old 06-30-2022, 10:40 AM   #2
woodchuck
 
Join Date: Dec 2007
Default Re: Spinal Mount rules

Quote:
Originally Posted by Valpurgius View Post
When and where did spinal mounts get introduced? I have seen references to them but cannot find the rules anywhere.
ADQ 10/4, I'm not sure it the rules were published in anywhere else.
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Old 06-30-2022, 11:29 AM   #3
Valpurgius
 
Join Date: May 2012
Location: Atlanta, GA
Default Re: Spinal Mount rules

Thank you.
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Old 07-03-2022, 01:03 PM   #4
owenmp
 
Join Date: Sep 2004
Location: Bellevue, WA, USA
Default Re: Spinal Mount rules

Evil Stevie Returns: Three Combat Options from the Original Designer
Autoduel Quarterly Vol. 10, No. 4
Winter 2042 (1992)

* Lockdown Mode
* Spinal-Mounted Weapons
* Rocket Sidecar

Warehouse 23
http://www.warehouse23.com/products/...ber-10-slash-4

DriveThruRPG
https://www.drivethrurpg.com/m/product/229970
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Old 07-05-2022, 05:44 PM   #5
ckosacranoid
 
Join Date: Feb 2011
Default Re: Spinal Mount rules

And the rules you need to to make that van from the story Paint it, Black....spinal mounted 75mm tank guns...
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Old 08-19-2022, 01:15 PM   #6
oscar1-1
 
Join Date: Feb 2011
Location: London
Default Re: Spinal Mount rules

Hiy'all, is there anything for spinal mounting for motorcycles/ trikes or are we stuck with having Fixed weapons? Asking for a friend :-) ...
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Old 08-19-2022, 01:51 PM   #7
43Supporter
 
Join Date: Dec 2007
Default Re: Spinal Mount rules

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Originally Posted by oscar1-1 View Post
Hiy'all, is there anything for spinal mounting for motorcycles/ trikes or are we stuck with having Fixed weapons? Asking for a friend :-) ...
No need -- Cycles are immune to 1/3-spaces-limits.
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Old 08-20-2022, 11:44 PM   #8
swordtart
 
Join Date: Jun 2008
Default Re: Spinal Mount rules

The article mentions vehicle, not car so you could use them with trikes and bikes (and presumably helos, boats and other exotica). I couldn't find anything in the ADQ&A stating otherwise.

You might have to do some reading across to decide which vehicle equates to each specified car (for example where a weapon has a hazard for firing). I suggest you use the turret table.

Whether it is worth doing is another matter :)

Not sure what your reference to Fixed Weapons meant? We use homebrew rules for fixed weapons on cycles, but I am unaware of any official ones.

Last edited by swordtart; 08-20-2022 at 11:51 PM.
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Old 09-02-2022, 10:49 AM   #9
oscar1-1
 
Join Date: Feb 2011
Location: London
Default Re: Spinal Mount rules

Thanks Swordtart, I hadn't noticed that the article wasn't specific as to vehicle (with the size of the weapons I just assumed they were for cars and larger), I'll re-read the article properly with a rule lawyers eye :-)
In my defence I was distracted by the Rocket sidecar and Big Guns

I was after squeezing a slightly smaller Fixed "big gun" onto a retro manual geared bike somehow by shaving a bit weight here, a bit of space there and have an amount of House Rules from the interweb

Tinkering around with found House Rules I could have a Fixed RR for 150wt plus ammo, but still for 2 spaces alas, for example

Always open to more House rules though, bikes have it tough!
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Old 09-02-2022, 01:56 PM   #10
43Supporter
 
Join Date: Dec 2007
Default Re: Spinal Mount rules

Quote:
Originally Posted by oscar1-1 View Post
Always open to more House rules though, bikes have it tough!
There's a different auto-combat game out there which had a solution to the "bikes have it tough" problem: Most weapons and accessories had a "cycle version", which was ~1/2 the weight of the "car version", but also carried fewer rounds, or didn't quite have the range, or what-have-one (this prevented the cars using cycle components, and developing even-greater advantage).
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