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12-05-2011, 08:59 AM | #11 |
Join Date: Jul 2006
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
In the 1990s I did a full conversion of T1-Village of Hommlet. Wrote up the entire module in GURPS terms even laid it out in Pagemaker. Did the characters in MakeChar. I still have the files around.
I did less detailed coversion of L1-Secret of Bone Hill. For this I can post the entire document for folks to use, it just has some notes and converted stats. I used other D&D modules but I converted them on the fly using my stock NPCs/Monster roster. I will dig around tonight and see what I can post. |
12-05-2011, 11:35 AM | #12 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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I tend to set the adventure in the 1890's along the coast of Wales...with the subsequent adventures being set on the east coast of Africa and then off the coast of Madagascar.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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12-05-2011, 06:45 PM | #13 |
Join Date: Jul 2006
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Still sorting through my notes but here is a map I did of Restenford for L1.
http://3.bp.blogspot.com/_mFjy4EWzmt...Restenford.jpg Last edited by robertsconley; 12-05-2011 at 06:48 PM. |
12-05-2011, 07:15 PM | #14 |
Join Date: Dec 2006
Location: Houston
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Rasputin started this ball rolling a while back:
White Plume MOuntain http://forums.sjgames.com/showthread...plume+mountain I did a 'by the percentages' conversion of 1e Tomb of Horrors http://forums.sjgames.com/showthread.php?t=76221 I didnt get to do the monsters (Real Life keeps giving me fits) But there arent that many in there to begin with. There are bound to be others done here, I just cant seem to track em all down. Nymdok p.s. Im of a mind to do a conversion of Castle Amber. That module was weird, but a heckuva lotta fun as I recall. If anyone has a GURPS conversion, Id love to hear about it. |
12-05-2011, 09:14 PM | #15 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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Doh! |
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12-06-2011, 06:44 AM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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But back on the original topic, I've run a lot more than B2 with GURPS. I just haven't done it with DF. I've run so many D&D modules or bits of them with GURPS I couldn't list them all. I just can't vouch for how they run with GURPS Dungeon Fantasy.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-06-2011, 08:14 AM | #17 | |
Join Date: Jul 2006
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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Needless to say, there a premium put on stealth tactics. And because GURPS combat was more detailed and realistic than AD&D made it possible to one shot kill many things (but not all). There was a lot of investment in healing potions to get out of a fubar situation. Last edited by robertsconley; 12-06-2011 at 12:41 PM. |
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12-06-2011, 11:02 AM | #18 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
AD&D to Gurps 4ed, i've run:
Menzoberranzan Box Set Ruins of Myth Drannor Box set Ravenloft Box set When black roses bloom adventure Van Richten guide to Vampire Mystara's Night of the Vampire Labyrinth of Madness Planescape box Set All of them are played with DF. |
12-06-2011, 12:21 PM | #19 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
*nods* In my experience, most D&D and AD&D modules just aren't designed to handle a 250-point GURPS Dungeon Fantasy character build, much less an entire party of them...not without beefing them up to the point that they start looking like the guy in the League of Extraordinary Gentlemen movie who drank an entire flask of Jekyll's serum. If I were to try running one using DF, I would probably use 150-point characters from Eric B Smith's Dungeon Fantasy on the Cheap.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
12-06-2011, 12:28 PM | #20 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Dpends on the party size. I think I had two players and an accompanying NPC for White Plume Mountain, but obviously my memory isn't the best for that stuff. D&D modules expect at least four players, even five, making them even better to run under DF, given the group sizes that adults with responsibilities can muster.
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ad&d, conversion, dungeon fantasy, fantasy |
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