Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-08-2015, 02:21 AM   #11
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Bio-Tech] Template for Female Space Colonists

Quote:
Originally Posted by scc View Post
If polygamy develops from the described gender in-balance free child care might be a product of the household, one of the mothers can mind the children while the others are available for work, a lot better system then was used traditionally.
You generally want to pick up the right upbringing/education tradition before you start out, not hope that it will spontaneously emerge before the colony perishes.

Quote:
Originally Posted by scc View Post
@Angle, what makes you think that? Those machines still need raw materials, still need maintenance, in fact the whole set up is likely to require more spare parts due to more machines, and that ignores the theory that a certain population is required to support certain industries/products.
Which is why you want TL9 Fabricators and 3D-Factories. Sure, they're not as efficient as TL9 assembly lines and arguably even TL8 ones, but they give you a big thing that TL8 just doesn't provide:
They allow you to dodge infrastructure requirement due to their flexibility, so instead of having a {no production; no production; enough production to fulfil all the colony's needs; needs fulfilled, so now the assembly line is shut down and we need to build another one for a different type of production}, you get to always build whatever you need, and once a need is fulfilled, you just switch to building the other thing you need. And you use facs to build more facs if you can spare the resources and workhours (and you should, otherwise there's no hope for the colony to develop).

Quote:
Originally Posted by scc View Post
If children are a larger portion of the population the cost of educating them would be higher, thanks for pointing that out, but if TL is lower they don't need as much education.

The need for children is me figuring that populations above certain sizes are required for higher TL's, and before that's achieved there's no interstellar trade.
Thing is, you're more interested in keeping TL at 9 if you want to get interstellar in a reasonable amount of time.
With 100,000 worth of people and life support, you can actually support that, sort of. Depending on the environment. If the planet is ecologically hostile, you'll need TL9 just to survive there anyway. If it's friendly, your job is much easier, and now you can afford to carry whatever stuff you need to keep a gradually-growing TL9 mini-arcology or the like. Assuming that one human is actually 1 tonne worth of life support and other equipment carried by the colony ships, you might actually want to reduce the starting population if it increases your ability to maintain TL9. For maintaining TL9, you'll want enough fabricators, computers, AIs and other software to compensate for a lack of specialists.
It is important that a return on 'investment' into a fabricator or a similar universal construction device is around 0.1% per hour. The actual number will be somewhat lower, because you need to deal with processing 'minerals' into the level of production that lies between 'minerals' and 'final product'. But it's still quite good, because you can essentially double your production in around 2-4 months.

TL9 education is a priority, and has no substitutes: you can't afford to wait 200 years or the like to get back to TL9 from 'scratch' (actually TL5-7), as by that point the home civilisation will likely advance enough to send cheaper ships with more colonists.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
bio-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.