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12-04-2011, 09:18 PM | #1 |
Join Date: Aug 2004
Location: Melbourne, Australia
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What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Just curious as to what conversions (not necessarily how the conversions were done) of "classic" AD&D (or even Basic D&D) modules to Dungeon Fantasy people have done *and* played, and how well these modules play using Dungeon Fantasy? I'm about to start "Against the Cult of the Reptile God" which should be fun.
(I could have just said conversion to GURPS, but playing old AD&D modules seems an obvious use of the Dungeon Fantasy line.) |
12-04-2011, 09:20 PM | #2 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
I'm running Keep on the Borderlands, moderately modified, right now. It's going well, but you have to expect goblinoid foes to die horribly, in droves, with little or no effect on the PCs.
1-3 level adventures aren't really challenges to 250 point DFers. But they can be if you accept that and beef them up.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
12-04-2011, 09:38 PM | #3 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
I have run Tomb of Horrors under DF, albeit the D&D 3e conversion; it wasn't hard to convert at all. Indeed, knowing a bit more now, I might have been able to convert some of the monsters on the fly, though I had converted them before the session.
I've been considering the A1-4 series (Slave Lords), or possibly its whole sequence (T1-4, A1-4, GDQ), though the Temple of Elemental Evil is too wussy for 250-point characters, as Peter said. (And Hommlet has way too many NPC stats, with no names! I mean, c'mon, Gary!) |
12-04-2011, 09:46 PM | #4 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Actually, I generally adapt most of my old AD&D (and other games) modules into GURPS. I used to attempt straight-up conversions, but came to the conclusion that I much prefer the term "adaptation" as it better describes what I am doing. I don't adapt directly into full-blown Dungeon Fantasy, however, because I do not actually run that setting as-is.
I do have a few favorites among my collection of D&D and AD&D modules that I have adapted and run in one campaign or another:
One of these days, I am going to get around to finishing my "big project" of adapting the entire T1-4/A1-4/GDQ1-7 arc so that it fits into my "Beyond World" GURPS Fantasy setting. I keep working on it here and there, but always get interrupted before I can get much done with it.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World Last edited by Ed the Coastie; 12-04-2011 at 09:49 PM. |
12-04-2011, 09:56 PM | #5 | |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Quote:
After reading Goblin Hero, I'd love to launch a delve into those caverns with humanoid swarms rushing the PCs.
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12-06-2011, 06:44 AM | #6 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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But back on the original topic, I've run a lot more than B2 with GURPS. I just haven't done it with DF. I've run so many D&D modules or bits of them with GURPS I couldn't list them all. I just can't vouch for how they run with GURPS Dungeon Fantasy.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-06-2011, 08:14 AM | #7 | |
Join Date: Jul 2006
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Quote:
Needless to say, there a premium put on stealth tactics. And because GURPS combat was more detailed and realistic than AD&D made it possible to one shot kill many things (but not all). There was a lot of investment in healing potions to get out of a fubar situation. Last edited by robertsconley; 12-06-2011 at 12:41 PM. |
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12-06-2011, 11:02 AM | #8 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
AD&D to Gurps 4ed, i've run:
Menzoberranzan Box Set Ruins of Myth Drannor Box set Ravenloft Box set When black roses bloom adventure Van Richten guide to Vampire Mystara's Night of the Vampire Labyrinth of Madness Planescape box Set All of them are played with DF. |
12-04-2011, 09:29 PM | #9 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
Quote:
I actually want to try a conversion of Quagmire, too.
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Demi Benson |
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12-04-2011, 11:40 PM | #10 |
Join Date: Aug 2004
Location: Melbourne, Australia
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Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?
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Tags |
ad&d, conversion, dungeon fantasy, fantasy |
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