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12-10-2016, 07:37 PM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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The odd difference among social skills
The skill of the week thread which is about Streetwise this week brought to mind how odd some of the social skills are.
Some have a built in knowledge of cultural norms (or sub culture) and include things like symbols, Heraldry, colors, flags, uniforms, etc and area knowledge like locations and even laws. Others just focus on how to talk to someone in certain circumstances. Streeetwise and Savior Faire are pretty broad, though Savoir Faire requires a specilaity. Carousing, Fast Talk, Diplomacy and Sex Appeal are much more limited in scope. Anyone else feel thisis a bit odd? Not really broken just not perfectly balanced or symmetrical.
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12-10-2016, 08:30 PM | #2 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The odd difference among social skills
I always pictured (at a gut level) streetwise being a Savoir Faire (area, criminal) with a themed name.
Also, a lot of GURPS skills that overlap have accumulated. We could probably trim a good 25% by going over them with a fine toothed comb Alternate Gun Specialties (Pyramid 3/65) style.
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12-11-2016, 01:22 AM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: The odd difference among social skills
Streetwise and Savoir Faire are about WHO you socialize with, while the others are more about HOW you socialize.
Diplomacy is diplomatic whether you're talking to Joe Bartender, Joe Biden, or Joe the barely sapient tiger.
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12-11-2016, 02:50 AM | #4 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: The odd difference among social skills
Quote:
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12-11-2016, 03:00 AM | #5 |
Join Date: Jul 2012
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Re: The odd difference among social skills
Another aspect of skills like Savoir-Faire or Streetwise is the ideas of working within a role or persona, for instance, I apparently get complimented a lot on my manner in customer service… but in a less defined social situation, I stumble with small talk, I have no idea what to say, and thinking up the right words for the situation becomes a struggle in itself.
To me, skill overlap is not necessarily a bad thing – I like when Area Knowledge, Streetwise or Urban Survival could all work for the task you are looking for. I also like when Savoir-Faire or Carousing can cover a social situation. For instance, Savoir-Faire could be used to intimidate someone if you use your position or contacts or throwing names around to get it done... Intimidation works with that method, but works with other methods as well. The problem is when people feel they *need* both skills. I fall prey to it at times, but I think it can be an interesting way to highlight someone's limitations. |
12-11-2016, 04:54 AM | #6 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: The odd difference among social skills
And Social Engineering proposes Complementary Skills mechanics for such cases.
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12-11-2016, 12:00 PM | #7 |
Join Date: May 2015
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Re: The odd difference among social skills
I think Streetwise makes most sense if it is taken as a general social skill, just as Diplomacy, Acting, Leadership, and Fast Talk are. I think it's a slight misnomer too because I think it should be usable outside the "street" - it should cover savvy and clever observation and action in other settings.
However I think all of those general skills should often also have Area/Social knowledge taken into account. If someone moves to a place with an unfamiliar culture, all their social skills are going to have familiarity problems. A very wise "street" dweller in Chicago is going to have major issues if he wakes up in London. And an actual Diplomat probably puts more study into learning knowledge of specific cultures and protocols and situations than the general social skill of Diplomacy. |
12-11-2016, 01:22 PM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: The odd difference among social skills
There are times when I go, "Give me a roll at the best of your Architecture or Search skills. If you have both, you can roll the lower one as a complementary." This lets folks who have one but not the other have a shot at contributing, while those with both aren't going "why did I take both if I didn't need them?"
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12-11-2016, 02:49 PM | #9 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: The odd difference among social skills
Quote:
Though I note now that it is Vision, Observation, or Traps, not Search, my mistake.
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12-11-2016, 03:39 PM | #10 | ||
Join Date: Jul 2008
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Re: The odd difference among social skills
Quote:
Heraldry, Area Knowledge, and Law are their own skills. Certain forms of Savoir Faire may include a little bit (Heraldry has a default from SF(High Society), and SF(Military) implies some coverage of legally-mandated military codes of conduct), but not a lot. Quote:
Carousing is a special case, it's not actually an influence skill except (per Social Engineering p32) in very limited use-case. Being a complementary skill skill of sorts is its main functionality. It does have pretty specific required context, but it cuts across most social lines - some individuals and a very few subgroups might never be targets for Carousing but most can be if you're able to put yourself at the right occasion for it. (Why the same skill covers everyone's idea of partying hard...eh.) And it's an HT/E skill. Fast Talk and Diplomacy are as close to universal as you can get. Diplomacy is the influence skill whose closest thing to a downside is that it can't be used in active combat. And that it's a Hard skill, of course. Fast Talk applies to anyone anytime (unless they're immune to influence skills of course), though it burns bridges...hopefully behind you! There might be some contexts where one or both of them is specifically penalized, but I'd expect those to be rare. Sex Appeal usually will only be applicable to somewhere in the neighborhood of half the population (depending on the frequency of bi/omni-sexuality vs. asexuality), at least without some means of switching your presentation. Depending on social structures (gender segregation of organizations and level of openness about sexual orientation) the set of targets available to a PC of a particular sex may seem much more or much less useful. That said, it's otherwise pretty general. (Tangent - I feel like there must be rules about resistance to Influence rolls for targets in a group that I'm not finding...)
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