05-03-2023, 02:01 PM | #11 | |
Join Date: Jul 2008
Location: Scotland
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Re: [Basic] Advantage of the Week: See Invisible
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Although I do like the idea of a character with the "special ability" to see air, which I'd guess would be equivalent to living in a personal fog cloud. |
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05-03-2023, 09:57 PM | #12 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: See Invisible
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05-03-2023, 10:01 PM | #13 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: See Invisible
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05-04-2023, 12:38 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week: See Invisible
Air isn't totally transparent, but it's more than transparent enough to qualify for the Invisible advantage.
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05-04-2023, 03:35 PM | #15 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: See Invisible
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Seeing air currents would be handy for ranged weapon users (to account for windage) and people who have to deal with creatures of elemental air. I wonder how to model this problem in GURPS. The simple way is Bad Sight (Limitation: Not in Vacuum), but Blindness with some sort of limitation (e.g., Normal Sight within 1 yard, Bad Sight at 2 yards, Blind beyond that) might work, too. |
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05-04-2023, 04:28 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week: See Invisible
In clear air, Rayleigh scattering is something like 0.002% per yard. Unfortunately, the human eye's limit on contrast is only around 1%.
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