02-04-2022, 07:13 AM | #1 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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[Spaceship] Query: Traveller Jump Sled Performance
I'm designing a Traveller style J-2 Jump Sled to deliver a payload to an empty parsec using RPK's "GURPS Spaceships In Traveller" rules. The payload is a large Modular Section taking up the first 2 hull sections with everything else in the rear hull section. The J-2 Jump Drive requires 3 fuel tanks with the payload attached. Without the payload module would it only need 1 full tank for the return trip? (This fuel would have to be carried in the payload module since there is no room for it in the drive section.) Note that the following design can be scaled down for a smaller payload.
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Dalton “asking the experts” Spence
Last edited by DaltonS; 02-04-2022 at 12:41 PM. Reason: Changed "User Notes" |
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02-04-2022, 08:31 AM | #2 |
Join Date: Oct 2004
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Re: [Spaceship] Query: Traveller Jump Sled Performance
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02-04-2022, 09:01 AM | #3 | |
Join Date: Jun 2006
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Re: [Spaceship] Query: Traveller Jump Sled Performance
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Somewhat the same principle as a collapsable "drop" tank I suppose, which has a long controversial history in Traveller ship design.
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-- MA Lloyd |
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02-04-2022, 09:31 AM | #4 | |
Join Date: Aug 2007
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Re: [Spaceship] Query: Traveller Jump Sled Performance
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For ultimate realism on reaction drives you'd do that but Spaceships is a simplified game. Come to think of it you probably shouldn't be changing performance for CT even more than in Spaceships. CT is volume based.
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Fred Brackin |
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02-04-2022, 09:46 AM | #5 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Spaceship] Query: Traveller Jump Sled Performance
I don't have the whole Spaceships series; are there rules for towing anywhere? This might be analogous.
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02-04-2022, 10:10 AM | #6 | |
Join Date: Aug 2007
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Re: [Spaceship] Query: Traveller Jump Sled Performance
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External Clamps definitely refigure normal space performance but Spaceships mostly just puts in placeholders for individual GMs to insert FTL rules.
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Fred Brackin |
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02-04-2022, 12:37 PM | #7 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Spaceship] Query: Traveller Jump Sled Performance
I based this concept on "System Defense Boat Jump Shuttles" (T:S page 83) which described the combination as 700 dtons and said "Note that, when empty, the jump shuttle behaves as a ship of 300 tons (its actual hull size), which improves its sAccel, jump number, and fuel endurance." The "modular section" is actually a separate hull which is detached from the drive section upon arrival thus reducing the ship's mass by 2/3rds. How this would affect it's volume I don't know but in RPK's "GURPS Spaceships In Traveller" rules this isn't an issue.
Dalton “it's a Traveller vs GURPS thing” Spence
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