05-25-2011, 12:06 AM | #1 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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[Mass Combat] Slave Revolt
I'm running a TL3 fantasy campaign, and I'm going to want to use the Mass Combat rules for the next session. Here's the situation: the PCs are in a port city occupied by an invading army. They are trying to foment a rebellion among the enemy's galley slaves, who are chained to the oars on ships in the harbor. They have smuggled keys to them and told them the signal for them to rise up is sundown, whereupon all heck is expected to break out. There are over a thousand slaves on the galleys, and scores of enemy soldiers in the area of the harbor, with reinforcements available from other areas of the city.
I have two things I'd like advice on. First, how would you stat a mob of slaves who have thrown off their chains and grabbed improvised weapons? They are, in general, healthy, well-fed adults (and if it matters, they're all reptile men). Almost all of them would have been raised in a TL0 or TL1 society and taken as slaves in adolescence of early adulthood. They are highly motivated, but utterly lacking in discipline. Second, what would you use for the strategy roll for the mob of slaves? If they had a leader, I'd give that leader an IQ of 10 and a default Strategy skill of 4, but they don't even have that, so they should be even worse off. How much worse? |
05-25-2011, 12:18 AM | #2 |
Join Date: Jul 2006
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Re: [Mass Combat] Slave Revolt
I would give them cultural weapons @ DX (club/spear?). Even without a leader they have a strategy (in D&D we called it Chaotic Hungry): preserve their lives, do as much damage as possible. I would assume a Strategy skill of at least 6 without leadership.
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05-25-2011, 01:07 AM | #3 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Mass Combat] Slave Revolt
Say let the PCs make a Strategy roll for the first round of combat. After that, it's default, as the better trained soldiers regroup. Basically this should be a lot like an ambush.
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05-25-2011, 03:10 AM | #4 | |
Join Date: Jul 2008
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Re: [Mass Combat] Slave Revolt
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-25-2011, 09:33 AM | #5 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: [Mass Combat] Slave Revolt
Can I ask why Medium Infantry rather than Light Infantry or Stone-Age Warriors?
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05-25-2011, 11:05 AM | #6 | ||
Join Date: Nov 2010
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Re: [Mass Combat] Slave Revolt
Quote:
Quote:
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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05-25-2011, 11:33 AM | #7 | |
Join Date: Jul 2008
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Re: [Mass Combat] Slave Revolt
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I'd class them as light or medium infantry rather than stone age warriors for a few reasons, but none of them are all that solid. I'd expect them to almost immediately obtain some current-TL weapons, which doesn't fit stone-age warriors too well...even improvised weapons they obtain may be a few TL too advanced. As noted above, I expected melee behavior, while stone age warriors behave as light infantry. And finally I'm not comfortable using stone-age warriors when I'm not sure what the difference is that makes them half the TV of light infantry one TL higher, while those TL1 light infantry seem to retain their TV indefinitely.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
leaderless, mass combat, mobs, slaves, strategy |
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