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Old 02-12-2020, 05:15 AM   #18
Michael Thayne
 
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Join Date: May 2010
Default Re: TL 5-8 firearms in Ultra-Tech calibers

Here's a pass at some stats for generic, ahistorical black-powder flintlocks using the -1 damage per die and 90% of range rules found in Pyramid #3/88:
Code:
Guns (Pistol)
TL Weapon                 Dmg.      Acc Range.    Weight Rof Shots ST Bulk Rcl Cost
5  Flintlock Pistol, 10mm 2d+1 pi+. 2   160/1,800 2/?    1   1(20) 10 -2   3   $?

Guns (Rifle)
TL Weapon                Dmg.      Acc Range.      Weight Rof Shots ST  Bulk Rcl Cost
5  Flintlock Rifle, 10mm 7d-1 pi+. 5   1,200/5,200 9/?    1   1(60) 10† -5   3   $?

Guns (Shotgun)
TL Weapon                  Dmg.     Acc Range. Weight Rof Shots ST  Bulk Rcl Cost
5  Flintlock Rifle, 18.5mm 1d pi++. 3   90/450 6/?    1   1(40) 10† -5   4   $?
Above results seem reasonable for the shotgun—range might even be too low. But rifle and pistol stats seem too god. Something something improvements in bullet design which the Pyramid article assumed could be preserved? Alternatively halving both damage and range:
Code:
Guns (Pistol)
TL Weapon                 Dmg.      Acc Range.    Weight Rof Shots ST Bulk Rcl Cost
5  Flintlock Pistol, 10mm 1d+2 pi+. 2   90/1,000 2/?    1   1(20) 10 -2   3   $?

Guns (Rifle)
TL Weapon                Dmg.      Acc Range.     Weight Rof Shots ST  Bulk Rcl Cost
5  Flintlock Rifle, 10mm 4d+2 pi+. 5   6500/2,900 9/?    1   1(60) 10† -5   3   $?
That's more in line with High-Tech. Thoughts?

I also want to do some Ultra-Tech style write-ups for TL5-8 projectile options, but I'll worry about that later.
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