![]() |
![]() |
#41 |
Join Date: Jun 2008
Location: Boston area
|
![]()
A boat without a sail isn't a real boat, Bill. Better to sit and listen to an old salt like me.
Honestly, my experience is quite limited, but I've thought a bit about sailing on rivers. In some areas I sail, the tidal current can reach close to two knots. That doesn't sound like a lot, but you have to think a lot more in those conditions. A river has a steady current. The Mississippi flows at about a knot at the headwaters and more than 2.5 knots at New Orleans. I guess that 1 to 1.5 knots is pretty typical for a calm river. Going upstream must require efficiency and planning. Knowing the behavior of the current and being able to read it from the landscape in unfamiliar areas must be a skill. But, as I said, I don't know much and I didn't grow up on boats. I'm a very casual daysailer. |
![]() |
![]() |
![]() |
#42 | |
Join Date: Dec 2021
Location: Indiana
|
![]() Quote:
I'll let you argue with my stepfather about the definition of a boat. He grew up with the Ohio River literally in his back yard. The river bank was their backyard. He now lives along a smaller river in the area, The Where the Wabash and White Rivers fork together along the Indiana-Illinois border. Last edited by Bill_in_IN; 05-09-2022 at 02:38 PM. |
|
![]() |
![]() |
![]() |
#43 |
Join Date: Jan 2018
Location: Sydney, Australia
|
![]()
So we have multiple environments: small streams, medium-sized rivers, gigantic rivers like the Mississippi/Volga/Rhine, small lakes, huge lakes like the North American great lakes, harbours, enclosed waters like the Mediterranean, open ocean, maybe others. The question is how they should be bundled. Should Lake Superior be considered Sea, on the grounds the problems faced (big storms, etc., but not mud banks or getting tangled up in submerged trees) are similar? Or is this an example of an overlap of Seamanship with River?
|
![]() |
![]() |
![]() |
#44 |
Join Date: Jan 2018
Location: Sydney, Australia
|
![]()
New draft of this idea. I cut the aquatic environments since they seemed to be more trouble than they were worth and had such a wide variety of narrow applications that they didn't make a natural group. I think I'll change the name of the proposal to Wilderness Talents.
The wilderness environments and their talents include
Some environments will partake of two or more of these categories. To be fully comfortable in that environment the character must have all relevant talents. For instance:
When in an environment for which they have the relevant talent(s) a character receives the following benefits:
When encountering something common in that environment (regardless of whether presently in that environment or not):
If there is no relevant talent in your campaign for a reasonably common skill associated with a wilderness environment then that skill may be given to any character possessing the relevant wilderness talent. e.g.:
If there is a stress associated with the environment then the character may have a limited resistance to it, e.g.:
Sometimes these abilities will stack with another talent. If each talent provides a -1 die modifier then in total they provide -1 die and +2 to the relevant attribute. e.g. a 4/IQ roll to notice something in a forest becomes 3/IQ with Alertness, 3/IQ with Forest, and 3/IQ+2 with both. For all abilities the relevant question is not just whether the character is in the environment but whether the problem is characteristic of the environment. e.g.
|
![]() |
![]() |
![]() |
Tags |
environment, split, talents |
Thread Tools | |
Display Modes | |
|
|