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#21 | |
Join Date: Oct 2015
Location: New England
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#22 | |
Join Date: Jan 2018
Location: Sydney, Australia
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It's really a very different idea, and doesn't do what I'm looking to do. Not that I hate Area Knowledge, I just think it's used for other purposes. |
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#23 |
Join Date: Jan 2018
Location: Sydney, Australia
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#24 |
Join Date: Jan 2018
Location: Sydney, Australia
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My actual reason is given in the original post I made at the start of this thread. The third paragraph under "Philosophy" has the core of it. It has nothing to do with brevity of character sheets, though the brevity of TFT character sheets is something I would like to retain. If there is something I wrote in the first post that gave you the impression I was trying to shorten character sheets then please tell me what it was so I can clarify in later drafts.
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#25 |
Join Date: Jan 2018
Location: Sydney, Australia
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#26 | |
Join Date: Sep 2018
Location: North Texas
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__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#27 |
Join Date: Dec 2021
Location: Indiana
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If I remember correctly, that would make it more like D&D where you have abilities and life levels that increase those abilities.
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#28 |
Join Date: Sep 2018
Location: North Texas
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Yes, and while it could be argued that rolling against some kind of difficulty rating (DC in newer D&D editions) w/ level or skill-based modifiers is a more accurate simulation of task resolution, I wouldn't want to replace TFT's attribute-dependant design.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-05-2022 at 06:28 PM. |
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#29 |
Join Date: Dec 2021
Location: Indiana
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It's been 40 years since I played D&D. So, I'm referencing that time period.
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#30 |
Join Date: Sep 2018
Location: North Texas
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1e AC is the same idea (i.e. something you have to beat), but presented counter-intuitively IMO since lower numbers represent the harder challenge and therefore required a table to convert 'higher is better' die rolls into a success/fail result.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-05-2022 at 07:10 PM. |
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Tags |
environment, split, talents |
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