09-03-2020, 05:26 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Reducing the number of weapon skills
Have you mucked about with redefining the weapon skills in GURPS? Here's what I've done:
All the Fencing skills are reduced to one skill: Fencing. Defaults to Knife and Sword at -4. Broadsword, Shortsword, Jitte/Sai, and Two-Handed Sword reduced to the Sword skill. Defaults to Knife at -4 and Fencing at -4. Knife defaults to Sword and Knife at -4. Two-Handed Axe/Mace and Axe/Mace is one skill, called Axe/Mace. Defaults to Flail-4 and Polearm -4. Two-Handed Flail and Flail is one skill. Defaults to Axe/Mace and Whip at -4. Spear and Staff is one skill, called Pole. Defaults to Polearm at -4. Polearm defaults to Axe/Mace and Pole at -4 but is otherwise unchanged. Whip and Kusari are collapsed into the Whip skill. Defaults to Flail at -4. Opinions?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
alternative rules, skills |
|
|