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Old 05-27-2009, 02:43 PM   #11
Enoch
 
Join Date: Sep 2007
Location: Waterford, MI
Default Re: Equipment & Envelopes

I've actually done this in one of my d20 games. Mine were CCG shaped, with consumables and gems as half-size. I went an extra mile though and provided pictures for every one.

I thought about doing it again for GURPS, especially because of the unique values every piece of equipment can have, but haven't started work or anything.

Doing them business card size will cut down a lot of work for cutting cards out. One of the problems I had with my equipment cards was all the cutting. They even have 3-hole plastic holders that hold maybe a dozen or so cards each sheet.

I really like your container idea though. Consider the template yoinked for later use. I used change envelopes, but they ended up being slightly too small for business cards, which is a bummer since I have hundreds of them.

-Joshua
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Old 05-27-2009, 03:56 PM   #12
whthat
 
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Default Re: Equipment & Envelopes

Hadn't thought of the container/envelopes but I did something similar for my zombie campaign. Since all my players were new at GURPS I want to simplify things for them and made 3" x 5" cards for the equipment/tools I figured they would run into that included the controlling skill and default. It has worked out very well and makes it allot easier to give new equipment then handing them the book and telling them a page number (which happened allot in old D&D campaigns and took 15 minutes just to get stats on loot).
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Old 05-27-2009, 04:55 PM   #13
sgtcallistan
 
Join Date: Sep 2006
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Default Re: Equipment & Envelopes

Have used CCG card collector's pages with pockets for hand-drawn equipment cards; sometimes the cards are actual ones from CCG's (the items and sometimes animals (familiars or mounts, frex).
This keeps the cards together and visible.
We usually hand over the cards if an item is passed between players, but we have also forgotten (and lost!) cards, resulting in the in-game item being lost as well.
Fortunately no such vanishment has ever been discovered in someone elses' pockets...

Have played Albedo, and I'm afraid the envelope idea proved unpopular. YMMV.
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Old 05-27-2009, 07:54 PM   #14
DouglasCole
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Default Re: Equipment & Envelopes

Quote:
Originally Posted by Mark Skarr View Post
You could probably get business card templates ...
In fact, given the (relatively) low cost of business cards, getting a bazillion of these printed up on BizCard stock would likely rock on toast.

They'd also fit into business card folders and other inexpensive stuff that would make for a nice "What my character is holding" type of folio.
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Old 05-27-2009, 09:59 PM   #15
nik1979
 
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Default Re: Equipment & Envelopes

Hopefully Low, High and UltraTech's follow-up books would take advantage of this. I'm for the equipment cards, particularly the Outfit cards that can have some space for notes on modifications.

Can use their Individual Cards Each
Outfits
- Combat Load,
- Extended Combat Load Etc.
- Other specialized Outifts
Signature Gear
Vehicles or Mounts (or when you consider Mounts, also consider the Remounts along with he war-mount and the saddle mount).
Home Bases (Asset Cards of Players Home Base or mobile HQ).

Of course one would need a more fixed up (but not complicated) Economics rules on what certain characters can afford with their CoL.

When i keep a Character I tend to be very OC about details to a point that players ask me to fill out their details. It would be simple to just buy those "planner" styled notebooks that come with own leather case which has space to hold cards. That would so geeky and cool.
The pages after can serve as campaign notes, and a nice place to cut and paste pictures and maps, significant events, character diary/notes etc.
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Last edited by nik1979; 05-27-2009 at 10:03 PM.
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Old 05-28-2009, 08:57 AM   #16
hackbarth
 
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Join Date: Aug 2004
Location: Brasilia, Brazil
Default Re: Equipment & Envelopes

Quote:
Originally Posted by Cyratos View Post
I hereby state that you have been officialy proclaimed as a god in a new religion in my fantasy GURPS campaign.

Do you want your forum name or do you prefer a fancy god name? :D

Thank you, man, this is absolutely awesome.
I always thought apotheosis would be harder than that :-)! The forum name it's alright, what would it be? God of equipment, protector of the artificers and the ones who treat well their gear?
:-D
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Old 05-28-2009, 10:23 AM   #17
Anaraxes
 
Join Date: Sep 2007
Default Re: Equipment & Envelopes

For low volume, Avery makes perforated templates for just about anything - business cards, note cards, greeting cards, tent cards... What's the size of a CCG card?
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Old 05-28-2009, 11:13 AM   #18
Bruno
 
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Default Re: Equipment & Envelopes

Quote:
Originally Posted by Anaraxes View Post
For low volume, Avery makes perforated templates for just about anything - business cards, note cards, greeting cards, tent cards...
WotC's D&D4e character creator makes power cards 9/page - a size that Avery actually doesn't have a single template for. It boggles my mind.

I'd suggest going with either business cards or rotary cards - both have heavy infrastructure in place for cool ways to carry them and sort them.

My third choice would be index cards - again, lots of index card boxes with little dividers.

Quote:
Originally Posted by Anaraxes View Post
What's the size of a CCG card?
Depends on the CCG, but Magic is approximately 63 x 88 mm in size (2 15⁄32 by 3 7⁄16 inches)
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Old 05-29-2009, 11:19 PM   #19
BWS2K
 
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Join Date: Mar 2007
Location: Jaffrey, NH
Default Re: Equipment & Envelopes

Now see, this is a great idea. What's more, have you considered the implications of random discoveries done in the same manner? In my survival-style Reign of Steel campaign I'll preload a few envelopes with equipment/ammo/armor/weapons/etc. - maybe without even ME knowing what goes where - and then when the party stumbles onto a small cache or abandoned hideout VOILA! Instant random fun! It's slightly more tedious because you have to list the appropriate skills and defaults for quick reference but I'm looking forward to it. In fact I'm pitching the idea to the players to see what they think about choosing from approximately equal-value random envelopes for starting gear too, but that's pretty daring. Like the templates!

~~BW
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Old 05-30-2009, 01:04 AM   #20
syneuron1990
 
Join Date: May 2009
Location: San Antonio, TX
Default Re: Equipment & Envelopes

i actually take note cards and punch a hole in each of them and then loop them around a loose binder ring.

/shrug, works for me. i usually separate sections for "inventory", "current quests", etc.

thanks for the envelope idea though i hadn't thought of it
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