Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-20-2009, 03:34 AM   #21
nik1979
 
nik1979's Avatar
 
Join Date: Oct 2004
Location: Philippines, Makati
Default Re: The thing about Smif...

Now smif's old work is just a play with levels and filter>sketch>stamp and clean in Photoshop. I still find smif art better than GURPS 4e Magic's Poser + Photoshop Filter 5 minute art.

In thick line or B/W art, ramon perez (which SJgames got a few times) is one of the best for me. His work for paladium is makes me want to buy palladium sans the content.

With all the artists in deviant art showing off their portfolio and working up for a long track record, I'm surprised the price for the art services for a given quality hasnt gone down to levels that SJgames can afford much off.
__________________
GMing Blog
MIB#2428
nik1979 is offline   Reply With Quote
Old 10-20-2009, 06:06 AM   #22
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: The thing about Smif...

Quote:
Originally Posted by MIB 1473 View Post
The biggest problem with Smif is that his style is incompatible with other artists'. It's hard to put his piece on the same page with another artists' without them clashing.
I fully do agree with this. And this is certainly the reason that makes GURPS Line Editors choose other artists for GURPS 4.

Smif has a very specific style. Either you like it, either you don't; you rarely find it average. This is the drawback of artists who really do art (i.e. who don't just make illustrations).
Gollum is offline   Reply With Quote
Old 10-20-2009, 07:21 AM   #23
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: The thing about Smif...

I liked Smif's art when I saw the illustrations he did for the Compendiums for first time. And before, in Celtic Myth, I believe. I wouldn't anchor him into the Cyberpunk genre alone.

It's a bit neutral to me, and I see that as good thing regarding illustrating GURPS books. The problem is, it's all Black & White, while 4e features/d color art. Now, PDF releases rarely include color art. I would like some new B/W Smif pieces, instead other illustrators as Baxa. Smif style is strong and dynamic and serves its purpose, or that's my feeling. I can't speak, however, about his art in Vehicles, Car Wars and such, because I don't have these books.

But after all, I prefer pencil drawings with some ink, and oil paintings (or something close to these results), but specially for illustrating the fantastic genre; regarding other genres I'm usually satisfied more modestly: B/W illustrations will make the work for me.

The problem with RPG manuals featuring many color illustrations is... well, some of them are so "flamboyant" that they can be really distracting and annoying: I found this happening a lot seeing pages of D&D 3 art, and the thing still is happening even in Pathfinder (however, some pieces are enough good, and dynamic, too... but others are a bit too prone to "silly exaggerations" = unnecessary flamboyant and cartoonish at times). My preferred style is, I think, more akin to a mix between Larry Elmore and Frazetta. Or simply John Howe.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 10-20-2009, 09:24 AM   #24
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: The thing about Smif...

Quote:
Originally Posted by demonsbane View Post
The problem with RPG manuals featuring many color illustrations is... well, some of them are so "flamboyant" that they can be really distracting and annoying: I found this happening a lot seeing pages of D&D 3 art, and the thing still is happening even in Pathfinder (however, some pieces are enough good, and dynamic, too... but others are a bit too prone to "silly exaggerations" = unnecessary flamboyant and cartoonish at times). My preferred style is, I think, more akin to a mix between Larry Elmore and Frazetta. Or simply John Howe.
To my mind, flamboyant pictures are good for heroic and epic games... like D&D.

GURPS is more realistic, even when dealing with fantasy and, so requires more realistic/serious/dramatic pictures.

Larry Elmore, Frazetta and John Howe are very great. But they certainly are too expensive for a roleplaying game like GURPS!
Gollum is offline   Reply With Quote
Old 10-20-2009, 09:36 AM   #25
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: The thing about Smif...

I always really liked Smif's work. He has always been an inspiration to me. One of the best things about his work was (is?) consistency—he did a lot of work, in what was probably a very short period, to a very consistent level of quality and style. Personally, I could never come up with compositional ideas quickly enough to be as prolific as he was throughout 3e—a failing of mine. (I know, personally, how they tend(ed?) to dump a lot of work on you in a short period of time.) I can totally understand, from a production standpoint, why he got so much work from SJG.

That being said, I think the best-illustrated books from 3e were the historical ones that used a lot of woodcuttings and old paintings and whatnot—it had a far better feel to me. I've seen that trend continued somewhat in 4e, nevermind the Basic Set, and I hope it continues. But I do miss Smif a bit.
Gigermann is offline   Reply With Quote
Old 10-20-2009, 10:47 AM   #26
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: The thing about Smif...

I really liked Smifs art - black and white illustration is definitely under appreciated. I think part of why his art style is so polarizing is that most people are really only exposed to black and white illustration on the comics page of the newspaper, which is pretty tightly tied in to the "use as little ink as possible or we'll cut you from the paper" style.

I especially liked that SJG recognized that they were producing black and white books, and selected an artist who works happily within those restrictions. I've seen RPG books where the art was obviously just desaturated before printing, and the results are inevitably terrible.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-20-2009, 10:57 AM   #27
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: The thing about Smif...

Quote:
Originally Posted by Bruno View Post
I really liked Smifs art - black and white illustration is definitely under appreciated. I think part of why his art style is so polarizing is that most people are really only exposed to black and white illustration on the comics page of the newspaper, which is pretty tightly tied in to the "use as little ink as possible or we'll cut you from the paper" style.
Maybe for some, but I'm used to William Morris woodcuts, Gustav Doré illustrations, pre-WWII newspaper cartoons, and the kinds of architectural diagrams and renderings you'll find in the earlier part of the previous century, none of which can be accused of being sparing on any account, and I didn't care for Smif either.

ETA: Of course, even if such a person existed today, I doubt a small game company could afford the services of a Doré, or even a Herrimann.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 10-20-2009, 12:57 PM   #28
baakyocalder
 
Join Date: Jan 2009
Location: Sacramento metro, California
Default Re: The thing about Smif...

I'm somewhat with Jeffr0 on this one. Smif did a lot of stuff for GURPS 3e and Car Wars. I liked some of it, particularly the Cyberpunk stuff. Other illustrations just seemed kinda of cheesy. However, art was not the primary reasons for purchasing GURPS books.

Smif's good pieces made the game come alive, just like good pieces should. His bad pieces weren't so offense that I did a doubletake, unlike some other game artists. White Wolf had a lot of art that made me wonder why it was there in their games and I'm not a big robot guy so I never got Palladium stuff.

For black-and-white game art, Smif was a step below Erol Otus and the other great artists for TSR at the time when they did black-and-white line art and still told stories with that art in D&D modules. My favorite black-and-white game art now is by Brendon and Brian Fraim, who did a great deal of the art for HackMaster 4e and who have made two awesome, three good and one average commission piece for me. The Fraims were doing old school some 20 years later for the old-school homage game called HackMaster.

For me, Smif is early GURPS and despite some of his piece being lame, they bring back good memories. Just like the Fraim illustrations bring back good memories of HackMaster. ..
__________________
Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically)

Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards!
baakyocalder is offline   Reply With Quote
Old 10-20-2009, 04:48 PM   #29
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: The thing about Smif...

Quote:
Originally Posted by MIB 1473 View Post
[snip] It's hard to put his piece on the same page with another artists' without them clashing.

He must have been very reliable, but some of his work looked as if it was rushed to meet a deadline. SJG may have used too much of his stuff.

Aesthetically, my biggest issue with Smif was his overuse of words. Every vehicle needs a logo, every weapon needs a name, every t-shirt has to advertise something, etc. It's distracting and often feels inappropriate.
Me Too on all of the above. His work is very distinctive and hit-and-miss for my personal taste, but I find it to be less of an issue when he's done the whole book and isn't clashing with other styles.

On positive notes: It is very distinctive (which also has its benefits), he did exactly what I had pictured for one of the characters that I wrote for the IN Liber Servitorum (Togaal if you're curious), and the text / brand name habit goes very well with the cyberpunk work IMHO.
Gold & Appel Inc is offline   Reply With Quote
Old 10-20-2009, 05:52 PM   #30
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: The thing about Smif...

Quote:
Originally Posted by nik1979 View Post
Now smif's old work is just a play with levels and filter>sketch>stamp and clean in Photoshop. I still find smif art better than GURPS 4e Magic's Poser + Photoshop Filter 5 minute art.

In thick line or B/W art, ramon perez (which SJgames got a few times) is one of the best for me. His work for paladium is makes me want to buy palladium sans the content.

With all the artists in deviant art showing off their portfolio and working up for a long track record, I'm surprised the price for the art services for a given quality hasnt gone down to levels that SJgames can afford much off.
I big time agree with everything here. Couldn't have posted better myself.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Reply

Tags
art


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.