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Old 03-03-2011, 02:01 PM   #1
Sabaron
 
Join Date: Aug 2005
Default Rapid Strike and Grappling

I am curious how these things work together. Can you use Rapid Strike to do either of the following:

1. Arm Lock then Throw from Lock

2. Grapple in round 1, then RS Takedown/Pin in round 2

Basically, can you use Rapid Strike for things that don't involve attack rolls, only Quick Contests? If so, is there a -6 penalty?

edit: Also, would Telegraphic Attack work for things that involve Quick Contests? If so, how does that work?
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Old 03-03-2011, 02:05 PM   #2
DouglasCole
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Default Re: Rapid Strike and Grappling

Quote:
Originally Posted by Sabaron View Post
I am curious how these things work together. Can you use Rapid Strike to do either of the following:

1. Arm Lock then Throw from Lock

2. Grapple in round 1, then RS Takedown/Pin in round 2

Basically, can you use Rapid Strike for things that don't involve attack rolls, only Quick Contests? If so, is there a -6 penalty?
I'll be very interested to see the take on this.

Personally, I'd probably say that grappling mostly involves whole-body techniques when it comes to GURPS definitions, and rapid strike is for attacks with the same weapon, bang-bang.

I think AoA (Double) would be the canonical way of doing this.

But here are some possibilities:

Rapid Strike
Dual-Weapon Attack (Grappling skill)
Extra Attack (Grappling only)
AoA (Double)
Combination rules
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Old 03-03-2011, 02:06 PM   #3
DouglasCole
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Default Re: Rapid Strike and Grappling

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Originally Posted by Sabaron View Post
Also, would Telegraphic Attack work for things that involve Quick Contests? If so, how does that work?
I wouldn't allow it for anything that isn't an attack/defense roll.
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Old 03-03-2011, 04:37 PM   #4
Trachmyr
 
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Default Re: Rapid Strike and Grappling

I regularly allow it... since "Combinations" were mentioned by Douglas, I'll note that Combinations are a way to buy off the -6 penalty of Rapid Strikes.

Even as whole body movements, rapid stike can be viewed as "economy of motion", producing 2 effects simultaneously.

Looking at experienced Judoka or Akidoka, it's easy to see how the grapple+Throw or Grapple+Arm Lock or Arm Lock+Arm Lock for pain/damage can be applied as a single motion.

As for contests, I apply the -6 to your roll... still feasible to perform with high skill vs. lower skill or compromised opponents.

I do not however, allow Telegraphic on Contest Rolls.

------------------

In fact a common gambit for both a character I play as well as one my son plays is to Use All-Out-Defence(Parry) + Sidestep Retreat + Focused Defense (MA:Gladiators) + Feverished Defense (if needed) to defend vs. attack. Then follow up with a rapid strike or AoA (also using Extra Effort) to apply an Arm-Lock and then a Throw (or Throw from Lock).
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