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Old 04-09-2021, 12:19 AM   #13
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Old School Renaissance?

Originally Posted by DeadParrot View Post
What I do miss is the feeling that the characters have some control over their lives. Many of the modern 1-20 adventure paths seem like poorly disguised movie scripts where most of the action is pre-determined.
You can't really write a 1-20 adventure path that isn't pretty railroady; the complexity just explodes. You can write a sandboxy adventure if you focus on a narrower range of levels and have a way to keep the PCs contained (e.g. Curse of Strahd is basically a 3-10 campaign and you're confined in a modest sized region). Most of the classic adventures were a much smaller level range (though I will say that we tried to play the Dragonlance module series, and it was most certainly a railroad).
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