Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-17-2020, 09:30 AM   #21
Join Date: Jul 2008
Default Re: Fixing round length in GURPS

Originally Posted by Polydamas View Post
Don't you ever have situations where someone is doing a long action (typically moving behind cover) and most of the other actors duck down behind solid cover for a few minutes?
If everyone is hunkered down behind cover doing nothing at all for minutes and there are enemies out there, that seems like an open invitation for them to outflank or assault your position while you're not defending it. (If there aren't enemies out there it's fine but tracking things in combat maneuvers is a bit odd.)
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote

gurps, house rules, rounds, rules

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 02:36 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.