01-12-2011, 09:14 AM | #51 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS Monster Hunters: what will you do with it?
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Red: Then stop getting back up! *boom*
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-12-2011, 06:01 PM | #52 |
Join Date: Feb 2008
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Re: GURPS Monster Hunters: what will you do with it?
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01-13-2011, 09:17 AM | #53 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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01-16-2011, 09:39 AM | #54 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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01-16-2011, 10:36 AM | #55 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: GURPS Monster Hunters: what will you do with it?
I can only say that this seems to be something that will be able to lend inspiration to my current campaign - I very much look forward to seeing it!
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The Wrathchild |
01-16-2011, 01:29 PM | #56 | |
Join Date: Oct 2004
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Re: GURPS Monster Hunters: what will you do with it?
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01-16-2011, 01:38 PM | #57 | |
Join Date: Oct 2004
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Re: GURPS Monster Hunters: what will you do with it?
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01-16-2011, 08:24 PM | #58 | |
Join Date: Aug 2005
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Re: GURPS Monster Hunters: what will you do with it?
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01-17-2011, 10:30 AM | #59 | |
Join Date: Oct 2004
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Re: GURPS Monster Hunters: what will you do with it?
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01-17-2011, 02:41 PM | #60 | |||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
Okay, I was thinking I could walk away from this thread for a while, but there's just too much activity here to ignore! I suppose it won't hurt to comment on a few things . . .
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That said, the series will explicitly support any GM who wishes to restrict certain abilities. If you pick up MH and decide (as GM) that you're only allowing normal humans who are strictly "badass via training," you'll still find more than enough templates, options, rules, etc., to create and run a diverse group of hunters. (Just like you could run a Night-Watch-style game where everyone has to be a reformed monster or empowered human, and still be able to put a team together.) Quote:
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To whit, let's say that in a game, the heroes occasionally find themselves so overwhelmed that they retreat and instead call in the police or SWAT. That means that the police/SWAT are the cavalry -- they're better-equipped to deal with this monster menace than the PCs are. So why on earth are the PCs risking their lives to do it? Eventually, it becomes harder and harder to believe that this crew of "ragtag monster hunters" is really doing a better job by getting involved themselves than if they'd just figure out what's going on, inform the police, and move on. Even if the group doesn't regularly call in SWAT, this paradigm sends the clear message that the buck stops with the police, not with the PCs. If things get really bad, it's ultimately someone else who will need to fix it, not the supposed "monster hunters." IMO, that takes away a huge chunk of responsibility and ownership, even if the team never once makes that 911 call. And to be clear, there may be some groups who enjoy the game even if the "climax" of the adventure frequently consists of them backing off and calling for someone else to clean up their mess. But I just can't believe that's a common thing. Nah, no giant monsters initially -- it's hard to keep The Secret when you're fighting Godzilla in the middle of downtown. This is more about dealing with the crazy amounts of damage that SMGs, assault rifles, etc., can deal out.
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