Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-13-2019, 04:31 PM   #11
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Limiting the Skill Bonus from Magery

I'm generally suspicious of changes that lower Mages' skill levels in the standard magic system. Skill-15 in a spell is handy because it makes 1-point spells free to cast and/or maintain, and as for most mages energy is a fairly limited resource this is important - making mages have to pay energy for low-cost spells that they haven't specialised in is quite a large change. Also, Skill-15 isn't that much for any offensive spell, because it's resisted (assuming it even works) based on effective skill, and with a -1 per yard of range penalty, Skill-15 is probably more like a 12 most of the time, at which point magic that allows resistance isn't super-reliable.

Another effect is that, because just about all spells worth having requite Magery 1+, almost all a mage's spells that they want to be seriously skilled in (20+) now cost at least four more points. That adds up fast.

Now, let's also consider the 'dabbler' or 'mage/X' type, who knows a few spells to buff themselves or to do stuff that's handy in their line of work but tricky to do in mundane ways. They probably have Magery1-2 and IQ12-13, so they can get Skill-12 with their spells for a point or two. Your proposed change would cripple these concepts, and they are often already marginal because they've had to find the better part of 50 points for IQ+Magery that if their main skillset is DX-based they wouldn't have otherwise had to pay.

Overall, I think this would be a quite severe nerf to mages at most levels of power and point values.

If you made spells Average skills, Magery-1 spells would be back where they started, and making them Easy would buff them and make Magery-2 spells see no change. At that point low-end Mages see a buff, and high-end ones (who presumably find use for those Magery-3+ spells) are nerfed. This might be desirable, depending on the game you want.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
 

Tags
basic magic, difficulty, house rules, magery


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.