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Old 09-04-2010, 04:53 AM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Rusting Ability

I've always loved the sheer weirdness of the D&D Rust Monster. So I put together a rusting ability for DF. Something like this:

Rusting
7 points/level


Make a Melee attack with range C. If you hit or the opponent blocks or parries it, the opponents weapon, armor, shield or whatever turns to a pitted chunk of rust. Shields lose 1 DB, since they become unbalanced and difficult to use. Armor halve DR. Weapons become Cheap unless they already are, in which case they become Useless. This only affects the baser weapon metals (iron and copper) and alloys made primarily of these metals. Each use of this ability costs 1 FP.

Edit: Affects level squared x 10 lbs.

Ability: Create (Iron, Copper) with Transmutation to Rust (+50%), Transmutation Only (-100%), Melee Attack (Reach C, -30%), Cosmic: Block or Parry are useless (+50%). 7 points/level
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Last edited by Anders; 09-04-2010 at 05:41 AM.
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