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01-03-2014, 02:33 PM | #1 |
Join Date: Jan 2012
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Pricing Advantages Based on Difficulty
Has anyone ever attempted to generate a system to price advantages based on how difficult they are to learn? Something like how skills are priced based on their difficulty.
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01-03-2014, 02:54 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Pricing Advantages Based on Difficulty
A lot of leveled advantages would need cheap prices for low levels and high prices for high levels, rather than flat prices per level.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-04-2014, 04:09 AM | #4 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Pricing Advantages Based on Difficulty
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01-03-2014, 03:33 PM | #5 | |
Join Date: Sep 2004
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Re: Pricing Advantages Based on Difficulty
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It could work overall you have to have a fairly flat pricing scheme that keeps in mind that attributes cost either 10 or 20 points and most advantages are just very specialized attribute modifiers (talents being the clearest example of this). Its a case of if advantage x costs more than a reasonale percentage of this attribute its better to get the attibute instead level of math. |
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01-03-2014, 03:46 PM | #6 | ||
Join Date: Jul 2008
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Re: Pricing Advantages Based on Difficulty
Quote:
Quote:
Well, it probably is true if you count in all the perks...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-03-2014, 03:48 PM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Pricing Advantages Based on Difficulty
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01-03-2014, 03:52 PM | #8 |
Join Date: Jul 2008
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Re: Pricing Advantages Based on Difficulty
Unless there are actual examples of patients with that condition making it to what would otherwise be old age with no degeneration, I don't think that qualifies.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-03-2014, 04:23 PM | #9 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Pricing Advantages Based on Difficulty
I did with innate attack, the cost is around infinite points.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
01-04-2014, 04:14 AM | #10 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Pricing Advantages Based on Difficulty
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A much better example would be Resistant to Disease or Resistant to Poison, or more generally Resistant (which can function as a specialized version of Will or HT). |
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Tags |
advantage, cost, difficulty |
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