09-28-2020, 03:59 PM | #1 |
Join Date: Jan 2019
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Homogeneous wounding modifiers
Hi to all,
Exploits pag 55 is pretty clear in detailing what are the new wounding modifiers for piercing and impaling attacks to homogeneous targets. It does not says anything for other forms of attacks so we can assume no change to the basic rules, but it says also: "Ignore all knockdown and wounding modifiers for hit location." So I expect to get for cuts a flat x1,5, for crushing attacks a flat x1, and for corrosion x1 (all the locations). Instead in the table at page zero i find: corrosion x1,5 face, neck and skull; x1 other crushing x2 neck; x1 other cut x2 neck; x1,5 other. can someone explain this apparent incongruence to me? Is there any errata? Thanks Giuseppe |
09-30-2020, 01:32 PM | #3 |
Join Date: Jan 2019
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Re: Homogeneous wounding modifiers
Any other opinions, perhaps by the authors?
Thanks!! |
Tags |
exploits, homogenous, wounding modifiers |
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