03-28-2018, 02:33 AM | #1 |
Banned
Join Date: Mar 2018
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Pseudo-Star Wars Idea
I was looking at Azagthoth's "GURPS Star Wars" and it got me thinking about how I handled Prime Directive when I ran it: I had the Prime Directive 3rd edition books (I have since acquired the 4e) but I had GURPS 4E. Instead of 'converting' it, I took everything from the book's history, gear descriptions, etc. more or less at face value but used the statistics and rules from Ultra-Tech and Spaceships without modification. As a result the phasers were ridiculously dangerous, for example (which matches the rhetoric of Star Trek and its technical guides, but not the shows which treat phasers as being generally inferior to semiautomatic pistols except when not shooting people). Although it wasn't quite 'Star Trek' as we know it I enjoyed it, and it actually felt more appropriate for Amarillo Design's war-torn universe.
So I had the thought about doing the same thing with Star Wars. Take the first three movies (and whatever I particularly like from the books) but don't bother to manipulate the rules to fit them except to make what we see on screen possible - some cinematic options and fighting styles from Martial Arts and Action, shields, blaster rifles, TL10^ stuff as appropriate from Ultra-Tech, Psi stuff - but straight from the brain of Pulver & Punch, rather than filtered through an attempt to make it 'just-so' matched to Star Wars canon. |
03-28-2018, 03:02 AM | #2 |
Join Date: Aug 2004
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Re: Pseudo-Star Wars Idea
I think it would work. Especially if you take thepoverty of the setting at face value. What I mean by that is, people don't have a lot of stuff. Most of the time, the adventurers just have a blaster pistol and that's it, not a whole backpack full of gadgets. All those gadgets in UT may well exist, but they're expensive and rare - because people are poor. So I'd also give the PCs very limited budgets, or even just say that everybody has Struggling or Poor, with Average Wealth the maximum. I would also treat Stormtroopers as the crap they are: skill 10-12 mooks with scary uniforms that aren't real armor.
If you do that and have 250-point Action heroes as the PCs, with cinematic rules like Unarmed Etiquette and Imperial Stormtrooper Marksmanship Academy, you can even get a pretty Star Warsy mood going. Oh yeah! One thing that I would suggest: don't use racial templates. If somebody plays a nonhuman, just have them build a character they like and define for themselves which traits on their sheet are typical of their species and which aren't. I think that's an approach to aliens that fits Star Wars and differentiates it clearly from Trek etc.: in Trek, there's primarily a species called the Klingons or whatever, with their own looks and tech and culture, and each individual represents some aspect of Klingon-ness, possibly with some personal traits that conflict with the racial type. In Star Wars, there's a tough guy called Chewbacca, or a big fat slug called Jabba, and probably there are other Wookies or Hutts running around somewhere but that's not important. What's important is the individual.
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03-28-2018, 03:16 AM | #3 |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Part of the reason I think it would work is because so much of the Star Wars RPGs and unofficial sourcebooks for GURPS/Mythras, etc. are deriving stuff from the Expanded Universe, Essential Guides and prequel/sequel universes. Whatever you think of this stuff it's obviously not anywhere in the original trilogy. In fact Timothy Zahn got some of his ideas directly from the West End Games setting. George Lucas was basically making a Joseph Campbell generic story with a Flash Gordon parody theme, so if you want to make a Trilogy game you're probably better off ignoring every single thing written and filmed since Jedi. A comprehensive Universe with actual explanations for what was going on and an integrated theory of the Force, etc. was nowhere in the mind of Lucas when he made these movies! Even the 'Vader is Luke's Dad' was only made up after the first movie, so if you narrower the cinematics to 1 or 1 & 2 you end up with a vastly different world and tone than the elaborated, rationalized, over-explained science fiction Universe that was created for marketing purposes the following 40 years.
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03-28-2018, 04:05 AM | #4 |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Rather than take in the prequel/sequel/game/expanded Universe content (some of which has confusing origins as being based on one or the other, i.e. the structure of the empire being derived from the West End Games RPG because Timothy Zahn didn't have any other sources to go off of) I'd like to get a handle on what is in the original Trilogy and use standard GURPS rules (with the sourcebooks I have) to model it.
Basically, I want to make zero attempt to acknowledge or integrate the technology, cosmography, explanations, philosophy, history, etc. that exists in anything beyond the original trilogy. Using stuff that appears in the original trilogy and only the original trilogy, with zero influence in explaining or elaborating it from any other source produced after and outside the original triology. What are some salient features of technology, Force powers, geography and politics that appear in these movies? I will deliberately not use the 'customary' names of these things to avoid the association with the Essential Guide craft. As these vehicles originally appeared they were not explained and probably no one had any idea what most of them were supposed to do or how they were supposed to work. Any other corrections or expansions based on the original Trilogy films (the scripts and deleted scenes included) are welcome. What I Can Think Of Technology - Spaceships
Planetside Vehicles
Big Guns & Defenses
Personal Weapons Technology
Personal Armor
Androids and Cyborgs
Other Technology
Imperial Politics
Rebel Alliance
Places
Force Powers
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03-28-2018, 04:15 AM | #5 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pseudo-Star Wars Idea
My own conversion follows many of the same points as the OP mentions, keeping it playable rather than trying to fit the entire varying levels of canonicity, although unlike most I pick a TL11^ safetech path rather than TL10^.
Of note is basing the stormtrooper armor off light clamshell, making it fairly heavy while not really protecting against blasters, though it's enough to turn a solid hit from "he's dead, Jim" to "MEDIC!" Armor based off heavy clamshell is suitable for elite units and mercenaries. Also of note are write-ups for several lightsaber styles. Linked files point to a variety of racial packages and Force powers that have been given a Psionic Powers treatment. Hope it helps.
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03-28-2018, 04:47 AM | #6 | |
Join Date: Oct 2008
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Re: Pseudo-Star Wars Idea
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Then a minor nitpick: In the original series of Star Trek the phaser pistols seemed to make the target totally disappear quite many times. |
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03-28-2018, 05:41 AM | #7 | ||
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
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In TNG they're just horribly inaccurate and never used correctly. Just wide-beam stun or vaporize everything in the room! Evasive target? Hold the damn button down, boy! Star Trek phasers on paper (especially TNG phasers) are some of the most OP hand weapons ever introduced to science fiction, but apparently no one in Starfleet has the common sense or training to use them in remotely logical/effective ways. Like much of the technological amnesia of Star Trek this is because it was a bunch of random people writing episodic stuff with the entire point to fill the timeslot or build and arc and any inconvenience from previously demonstrated technology would just be hand-waved - if the author even remembered there was an inconsistency to begin with! Star Wars is fairly truncated in comparison so suffers less from 'we forgot how to do what we did last week' and more 'what is going on here?' I still don't understand why people don't just use wide angle beams or explosives against Jedi. Deflect this, you Buddhist ninja freak! |
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03-28-2018, 06:03 AM | #8 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pseudo-Star Wars Idea
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03-28-2018, 06:31 AM | #9 | |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
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Aside from the feel of the movies, I'm also just not interested in trying to ape the canon of Expanded or pre/se-quels. If you ignore the games, toys, books and later films there is actually very little that is ever explained about Star Wars. No such thing as Boba Fett, Mon Mothma, Palpatine, etc. These are 'Bounty Hunter', 'Lady on a Ship', and 'The Emperor'. No 'Sith', no indication that the Emperor is part of a 'Sith Order'. The Emperor's force powers are never explained. Literally nothing is explained about him. Certainly no indication that the Jedi are a recent (w/in 20 years) and well known (huge temple on the capital planet of the Empire who led major armies across the galaxy!) stuff from the prequels. Jedi seem to be secretive and have been dying out for a while. And the Empire may be much older than the Emperor (really no evidence either way). The Rebellion is not explained: its origin, its methods, its base, its goals - nothing whatsoever is said about this, unless you count the fact that they appear to be opposed to being blown up and (via deleted scene) having 'commerce nationalized'. The Rebellion is also obviously tiny (all of them are gathered at the Death Star II in VI - a paltry force overall). They apparently just got lucky and have basically no overt support in the galaxy. Almost none of the ships are ever named. There's no explanation or example on screen of what most of them even do or why they're used instead of other ships. It's a very different animal from the merchandising and marketing chain that grew up out of it. Last edited by VonKatzen; 03-28-2018 at 06:36 AM. |
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03-28-2018, 08:44 AM | #10 | |
Join Date: Jun 2013
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Re: Pseudo-Star Wars Idea
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"Cut anything" seems to be more from later media. Notably, there are several instances in Luke's final fight with Vader where the lightsaber is stopped by (but still does some damage to) various machinery and railings. A full-strength swing is able to cut through Vader's arm and the railing beneath, but honestly that wouldn't have been an inappropriate result for, say, Conan swinging a normal sword. I'd probably have lightsabers just be swords with an armor divisor (everything they are seen to do on-screen in the original trilogy would be appropriate for a sword in a cinematic setting).
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