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Old 02-18-2020, 09:21 PM   #371
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Supporting Character: Jimmy Olsen

Aliases: James Olsen
Affiliations: Superman
Enemies: Enemies of Superman

Thanks to a moderate trust fund from his wealthy but distant parents, Jimmy Olsen was able to move into the city at the age of 18 and get his own apartment, despite working for almost no pay as an intern and cub reporter at the Daily Planet.

Fortunately, the Planet became a second family to Jimmy, and he was able to use his talents to rise up to become a respected photojournalist, contributing pictures worth a thousand words to stories by world-renowned journalists like Lois Lane and Jimmy's best friend, Clark Kent.

Eventually, after countless rescues, Clark Kent took his best friend into his confidence, making Jimmy Olsen one of only a handful of people who knows Superman's secret identity.

Unfortunately, several of Superman's villains have noticed that Superman seems to care about this young photographer almost as much as he does for that woman-reporter he's always saving. This makes Jimmy a prime target whenever someone wants to get to the man of steel.

To help keep Jimmy safe, Superman gave him a watch that emits a sound that only a Kryptonian (or similar) can hear, allowing him to summon Superman from a great distance.


Quote:
Name: Jimmy Olsen
Race: Human

Attributes [130]
ST 10
DX 12 [40]
IQ 14 [80]
HT 11 [10]

HP 10
Will 14
Per 14
FP 11

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5.75
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Arabic (Broken) [2]; English (Native) [0]; Farsi (Broken) [2]; Spanish (Accented) [4].

Advantages [124]
Appearance (Attractive) [4]
Gifted Artist (3) [15]
Independent Income (5) [5]
Patrons (Superman) (15 or less; Highly Accessible) [90]

Signal Watch
Telecommunication (Sonar Comm) (Accessibility (Only Affects Super-People) (+8); Gadget/Breakable: DR 3-5; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -7 or -8; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Long-Range (+2); Low Signature; Secure; Send Only; Vague (Only Signals Distress)) [2]

Disadvantages [-63]
Code of Honor (Professional) [-5]
Curious (9 or less) [-7]
Pacifism (Reluctant Killer) [-5]
Reputation (Kidnap this guy, and you'll get Supe's attention for sure.) (-2) (7 or less; Large class) [-1]
Secret (He knows Superman's secret identity) (Possible Death) [-30]
Selfless (12 or less) [-5]
Unluckiness [-10]

Quirks [-3]
Distinctive Feature (Ginger) [-1]
Imaginative [-1]
Likes Classic SF [-1]

Skills [56]
Acting IQ/A - IQ-1 13 [1]
Animal Handling (Dogs) IQ/A - IQ-1 13 [1]
Artist (Drawing) IQ/H - IQ+2 16 [2]
includes: +3 from 'Gifted Artist'
Artist (Painting) IQ/H - IQ+2 16 [2]
includes: +3 from 'Gifted Artist'
Bicycling DX/E - DX+0 12 [1]
Connoisseur (Film) IQ/A - IQ+0 14 [2]
Connoisseur (Visual Arts) IQ/A - IQ+0 14 [2]
Current Affairs/TL8 (Headline News) IQ/E - IQ+1 15 [2]
Current Affairs/TL8 (People) IQ/E - IQ+0 14 [1]
Current Affairs/TL8 (Popular Culture) IQ/E - IQ+0 14 [1]
Electronics Operation/TL8 (Media) IQ/A - IQ+1 15 [4]
Electronics Repair/TL8 (Media) IQ/A - IQ-1 13 [1]
Escape DX/H - DX-2 10 [1]
Fast-Talk IQ/A - IQ-1 13 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 14 [1]
Forensics/TL8 IQ/H - IQ-2 12 [1]
Hobby Skill (Old Sci-Fi Movies) IQ/E - IQ+1 15 [2]
Lifesaving (Swimming) Tech/H - 8 [2]
Observation Per/A - Per+0 14 [2]
Photography/TL8 IQ/A - IQ+5 19 [8]
includes: +3 from 'Gifted Artist'
Professional Skill (Journalist) IQ/A - IQ+0 14 [2]
Research/TL8 IQ/A - IQ+0 14 [2]
Running HT/A - HT+1 12 [4]
Scrounging Per/E - Per+0 14 [1]
Shadowing IQ/A - IQ-1 13 [1]
Stealth DX/A - DX+1 13 [4]
Swimming HT/E - HT+1 12 [2]
Writing IQ/A - IQ+0 14 [2]

Stats [130] Ads [124] Disads [-63] Quirks [-3] Skills [56] = Total [244][/I]
A silver-age version of Jimmy Olsen has the best case in the DCU for Weirdness Magnet. This continuity is less overthetop and silly, so I just went with Unluckiness.
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Old 02-18-2020, 09:25 PM   #372
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by Phantasm View Post

Gimme a time frame to work with, and I'll get you bios and descriptive power sets of the active team(s) of the time. (For ref, while Tim, Conner, Bart, Cassie, Cissie, and Greta were in Young Justice, the Titans were Nightwing, Flash, Tempest, Troia, Arsenal, Cyborg, Jesse Quick, Damage, Starfire, and Argent, with Arsenal's daughter, Tempest's wife and son, and Rose Wilson living with them - Rose was their live-in babysitter. And Beast Boy and Flamebird were trying to get Titans L.A. flying, rather unsuccessfully...)
Come to think of it, it seems like a lot of Teen Titans fans will be pretty disappointed if Raven's not on the team.
What's up with her at this point? Any compelling reason to exclude her (aside from very poorly defined powers?)
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Old 02-19-2020, 01:36 AM   #373
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Quote:
Super-Team: The Superman Family

The Superman Family isn't a formal team. There are no by-laws, no shared headquarters. Rather they are a group of heroes united by family, friendship, and/or a close relationship with Superman himself.

Current Membership: Superman (Clark Kent), Supergirl (Kara Zor-El/Linda Lang), Superboy (Con El/Conner Kent), Power Girl (Karen Starr), Steel (John Henry Irons), and Steel (Natasha Irons)

Allies, Affiliates, and Support: Lois Lane, Jimmy Olsen, Perry White, Lana Lang, the Justice League of America (and all members).

Area of Operation: Global with a special focus on Metropolis.

Coming Soon:
A Racial Template for Kryptonians.

An official entry for the Kryptonian Power Modifier.

An official entry for Kryptonite.

New, more power drafts of Superman and Power Girl.

Lex Luthor (Including a write-up for his Warsuit).

Other Superman Villains (The Parasite, Metallo, ...any specific requests?).

Last edited by aesir23; 02-25-2020 at 07:17 PM.
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Old 02-19-2020, 02:35 AM   #374
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Racial Template: Kryptonian

Kryptonian (2713 points)

This template represents survivors of the destroyed planet Krypton. In a solar system with a red giant (like Kryton's), treat Kryptonians as normal humans in every way.

This template represents a Kryptonian on an Earth-like planet with a yellow dwarf star. It can take days or years to manifest these powers under a yellow sun, depending largely on your age (the younger you are, the slower your powers emerge.

All powers have the Kryptonian power modifier (see below).

Individual Kryptonians may have increased the level and power of any of these racial abilities, either through practice or increased time absorbing the energy of a yellow sun.

Attributes [0]
ST 10 + 14/500 from Super Strength Power
DX 10
IQ 10
HT 10 +5 from Invulnerability Power

HP 24
Will 10
Per 20 (Perception includes +10 from 'Extra Perception')
FP 15

Advantages [2746]

Super Strength
Super ST (+14/+500) (Affects displayed ST score; Kryptonian; Size; Super ST) [546]

Imbue (1) (Limited Skill Access (3 Skills: Forceful Blows, Supreme Control, & Traumatic Blows); Kryptonian) [5]

Invulnerability
Ablative Damage Resistance +50 (Ablative; Bane (Magic and Krytonite); Force Field; Kryptonian) [63]

Damage Resistance +100 (Bane (Magic) (Occasional); Flexible; Hardened (+2); Kryptonian) [525]

Doesn't Breathe (Kryptonian; Oxygen Storage (x300)) [16]

Extra HT +5 (Affects HT; Kryptonian) [45]

Injury Tolerance (Bane (Magic and Kryptonite); Damage Reduction (Extended) (/20); Kryptonian) [170]

Longevity [2]

Regeneration (Very Fast: 1HP/Sec) (Bane (Magic and Kryptonite); Energy Reserve Recovery) [190]

Resistant +8 to Metabolic Hazards (Kryptonian) [14]

Temperature Tolerance Levle 10 (Kryptonian) [9]

Unkillable Level 1 [50]

Vacuum Support (Kryptonian) [5]

Flight
Flight (Kryptonian; Space Flight) [56]

Enhanced Move (Air) Lvl 5 (Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Kryptonian) [165]

Enhanced Move (Ground) Lvl 3 (Alternative Ability; Kryptonian) [11]

Enhanced Move (Space) Lvl 5) (Alternative Ability; Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Kryptonian) [33]

Super Speed
Altered Time Rate Lvl 2 (Costs Fatigue (1 per second per level); Kryptonian; Super-Speed) [200]

Enhanced Time Sense (Kryptonian) [41]

Super Breath
Crushing Attack 10d (All-Out; Cone (+1); Costs Fatigue (+1); No Wounding; Double Knockback; Requires Ready; Variable) [48]

Heat Vision
Tight Beam Burning Attack 10d (Accurate (+5); All-Out; Armor Divisor (10); Costs Fatigue (+1); Increased Range (x5); Kryptonian; Rapid Fire (2x2); Requires Ready; Underwater; Variable) [195]

Super Senses

Discriminatory Hearing (Kryptonian; Profiling) [21]

Discriminatory Smell (Kryptonian; Profiling) [21]

Discriminatory Taste (Kryptonian) [9]

Extra Perception (10) (Affects Per; Kryptonian) [45]

Hyperspectral Vision (Extended High-Band; Extended Low-Band; Kryptonian) [38]

Parabolic Hearing (5) (Kryptonian) [18]

Penetrating Vision (5) (Blockable (Lead); Kryptonian) [40]

Sensitive Touch (Stethoscopic; Krytonian; Ultra-Fine) [17]

Subsonic Hearing (Kryptonian) [5]

Telescopic Vision (5) (Kryptonian) [23]

Ultrahearing (Kryptonian) [5]

Meta Powers:
Energy Reserve (Kryptonian) +20 [60]

Kryptonian Power Talent (1) (Adds bonus to Aerobatics, Flight; Imbue Skills; Innate Attack (Breath); and Innate Attack (Gaze)) [5]

Ultra Power [50]

Perks [1]
No Visible Damage [1]
Striking Surface [1]

Disadvantages [-35]
Vulnerability (Kryptonite Weapons) (Rare) (x4) [-20]

Weakness (Kryptonite) (1d per minute) (Rare) [-10]

Weakness (Kryptonite) Fatigue Damage (1d per minute) (Fatigue Only; Rare) [-5]

Last edited by aesir23; 02-19-2020 at 02:50 AM.
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Old 02-19-2020, 02:44 AM   #375
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Power Modifier: Kryptonian -10%

This is a specific case of the broader "Alien" power modifier. It is susceptable to Anti-Powers (Neutralize, Static, etc...) from any the Super, Alien, or Kryptonian power modifiers* (-5%). It is also susceptable to Countermeasures that will work for anyone (-5%). These countermeasures are: Red Sunlight (which may be artificially created at TL 10 or by a sufficiently skilled Gadgeteer), and various gadgets incorporating kryptonite**.




*The susceptability to multiple anti-powers is a special effect and is balanced out by the relative rarity and expense of the countermeasures.
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Old 02-19-2020, 08:34 AM   #376
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
Come to think of it, it seems like a lot of Teen Titans fans will be pretty disappointed if Raven's not on the team.
What's up with her at this point? Any compelling reason to exclude her (aside from very poorly defined powers?)
At the time, she was somewhere between "dead" and "disembodied spirit", and just wasn't used by that creative team. Note that at the time, too, the team had dropped the "Teen" moniker, as most of the team were in their mid-20s.

When Teen Titans v3 came out after Titans v1 and Young Justice v1 were cancelled (in "Titans/Young Justice: Graduation Day"), one of the first plotlines for Tim Drake's first team of Teen Titans was to resurrect Raven.

I've been working on some pre-Graduation Day notes. Hope they help.
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Last edited by Phantasm; 02-19-2020 at 03:29 PM.
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Old 02-19-2020, 06:04 PM   #377
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by Phantasm View Post
I've been working on some pre-Graduation Day notes. Hope they help.
Thanks, that is VERY helpful. It will take me a while to read it all, but I'll definitely use this as a guide when I get around to making the Titans!
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Old 02-19-2020, 06:40 PM   #378
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Update:

I've edited my posts to present new versions of

Power Girl (Updated her powers)
Superman (Updated Powers and added Contact Group (Star Labs) and Farming)
and Lois Lane (added Guns skills and Languages)

Notable Kryptonian power changes:
Altered Time Rate now cost Fatigue--this was necessary, I thought, to explain the fact that Superman doesn't use his Superspeed in every moment of every fight.

I've added some limited Imbuements so that Kryptonian Super Strength is more versatile in combat and to better simulate comic book fights.

I've increased DR so that a Kryptonian could survive an average punch from a Kryptonian. I'll probably increase these more before I'm completely done here.

Changes to the innate attacks --All Out, Requires Ready, and costs fatigue to show how Superman usually stops whatever he's doing to use them. Increased their power and added an armor divisor to Heat Vision.
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Old 02-19-2020, 07:02 PM   #379
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Material: Kryptonite

Contrary to popular belief, Kryptonite is not a single element or compound.* Kryptonite is a blanket term to describe rocks and minerals from the planet Krypton, which were irradiated and transformed during the planet's explosion. Crystals and Gemstones from deep in Kryton's crust were the most common minerals to survive the explosion and were the best at absorbing this radiation, but some other rocks and metals became Kryptonite as well. (Metallic Kryptonite, though rare, is especially useful for creating gadgets--see below).

Kryptonite is radioactive (somewhere in the same ballpark as Radium), and prolonged exposure is therefore harmful to humans. To Kryptonians, on the other hand, Kryptonite is deadly, it's mere presence causes them to weaken and eventually die.

Kryptonite radiation, like Kryptonians own Penetrating vision, is completely blocked by pure lead.

Kryptonite on earth is very rare. However, Lex Luthor has developed a method for producing Synthetic Kryptonite with all of the same properties, albeit at great expense.

Acquiring Kryptonite in game should always be an adventure, rather than a simple purchase. You can steal it from a museum, you can do a favor for Lex Luthor, you can break into the Batcave, you can go on an archaeological quest to find the glowing green dragon statue allegedly owned by the first Emporer of Atlantis, but you can't simply buy Kryptonite with money on Amazon.

Gadgeteers (such as Lex Luthor) have been able to develop a number of gadgets involving Kryptonite, from Lazers to Lipsticks. Some have even developed new varieties of Kryptonite that can have a variety of different effects on Kryptonians. The main benefit of incorporating Kryptonite into your gadget is that it will all you to bypass a Kryptonians resistances and defenses.


*To be clear, this is my own interpretation, not canon.

Last edited by aesir23; 02-19-2020 at 07:08 PM.
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Old 02-19-2020, 07:37 PM   #380
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Villain: Lex Luthor

Aliases: Alexander Luthor, Mockingbird
Affiliations: Legion of Doom, The Secret Society (of Supervillains), The Secret Six, JLA.

Lex Luthor grew up in a mansion outside Smallville, Kansas. He was heir to a small fortune, which he rapidly turned into a massive fortune through a combination of scientific genius and ruthless business practices.

Now he's the majority shareholder and CEO of LexCorp, one of the world's largest and richest international mega-corporations. His main offices and home are in Metropolis where he owns, directly or by proxy, most of the buildings and most of the businesses. By his own estimate, two thirds of the people of Metropolis work for him "whether they know it or not."

He has an unquenchable thirst for power and the natural gifts to get that power. Two things tend to get in his way--the determination of several journalists at the editorial staff of the Daily Planet to expose his criminal activities, and the intervention of the Superman Family in his more supervillainous activities.

Superman, in particular, is a thorn in Luthor's side. The Man of Steel represents a power even greater than his own, a moral code Lex finds infantile and naive, and is the only being who regularly makes Lex feels inferior. This is not a feeling Lex Luthor tolerates.

Lex Luthor prefers to work behind the scenes, shielded from prosectution by layers of plausible deniability and a world-class legal team. Often when Luthor is behind a scheme to kill Superman or claim power for himself, nobody even knows it and those who do can't prove it. But if you find yourself wondering why Metropolis has so many beings who can challenge the god-like power of the Kryptonian (Metallo, Cyborg Superman, etc...) Lex Luthor is usually that reason.

In those rare occasions when Luthor must confront a threat himself, he comes prepared with extremely powerful gadgets of his own invention. Armed with a new variety of Kryptonite or his famous "Warsuit" Luthor can go toe-to-toe with some of Earth's most powerful heroes.

By most reckonings, Lex Luthor is the smartest living human being. He's also one of the human races greatest tragedies. As he's proven in times of great crisis and in countless alternate timelines, Lex Luthor could have been one of our greatest heroes instead of one of its greatest villains.
Quote:

Name: Lex Luthor
Race: Human

Attributes [280]
ST 12 [20]
DX 13 [60]
IQ 20 [200]
HT 13 [30]

HP 12
Will 18 [-10]
Per 16 [-20]
FP 13

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 6.5
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 9 [0]
Cultural Familiarities:
Languages: Chinese (Native) [6]; English (Native) [0]; French (Native) [6]; German (Native) [6]; Japanese (Native) [6].

Advantages [2399]
Mundane Advantages:
Ally (Lexcorp Security Team) (25% of starting points) (12 or less; Group Size (11-20); Minion) [24]
Ally (Mercy (Bodyguard)) (50% of starting points) (15 or less; Minion) [9]
Business Acumen (2) [20]
Charisma (1) [5]
Corporate Rank (7) [35]
Eidetic Memory [5]
Fearlessness (1) [2]
Fit [5]
Higher Purpose (Defeat Superman) (1) [5]
Independent Income (5) [5]
Luck [15]
Natural Scientist (4) [40]
Reputation (Genius scientist, corporate tycoon) (3) (All the time; Almost everyone) [15]
Single-Minded [5]
Status (+6) [5]
includes: +3 from 'Wealth', +2 from 'Corporate Rank'
Wealth (Multimillionaire 4) [150]

Powers:
Gadgeteer [25]
High TL (1) [5]
Modular Abilities (Cosmic Power) (Gadget Pool, 8 Hours to Reconfigure; Per point of abilities (+1000); Physical Only) [2000]

Perks [3]
Haughty Sneer [1]
Signature Gear: Ring with inset Kryptonite gemstone. [1]
Unique Invention: Synthetic Kryptonite [1]

Disadvantages [-75]
Callous [-5]
Enemy (Superman) (More powerful than the PC) (9 or less) [-20]
Enemy (The Daily Planet) (Small group (3-5 people)) (12 or less; Watcher) [-5]
Megalomania [-10]
Obsession (To prove to the world Superman is no better than me) (Long-Term Goal) (12 or less) [-10]
Secret (Involved in numerous criminal activites and conspiracies) (Imprisonment or Exile) [-20]
Selfish (12 or less) [-5]

Quirks [-4]
Distinctive Feature (Bald) [-1]
Jealous of Superman [-1]
Proud [-1]
Values Power above all [-1]

Skills [109]
Acting IQ/A - IQ-1 19 [1]
Administration IQ/A - IQ+1 21 [1]
includes: +2 from 'Business Acumen'
Area Knowledge (Metropolis) IQ/E - IQ+0 20 [1]
Armoury/TL9 (Battlesuits) IQ/A - IQ+1 21 [4]
Armoury/TL9 (Body Armor) IQ/A - IQ-1 19 [1]
Armoury/TL9 (Heavy Weapons) IQ/A - IQ-1 19 [1]
Armoury/TL9 (Missile Weapons) IQ/A - IQ-1 19 [1]
Autohypnosis Will/H - Will-1 17 [2]
Battlesuit/TL9 DX/A - DX+2 15 [8]
Beam Weapons/TL9 (Pistol) DX/E - DX+1 14 [2]
Beam Weapons/TL9 (Projector) DX/E - DX+1 14 [2]
Beam Weapons/TL9 (Rifle) DX/E - DX+1 14 [2]
Bioengineering/TL9 (Cloning) IQ/H - IQ-1 19 [2]
Bioengineering/TL9 (Genetic Engineering) IQ/H - IQ-1 19 [2]
Bioengineering/TL9 (Tissue Engineering) IQ/H - IQ-1 19 [2]
Biology/TL9 (Earthlike) IQ/VH - IQ+1 21 [1]
includes: +4 from 'Natural Scientist'
Brawling DX/E - DX+2 15 [4]
Chemistry/TL9 IQ/H - IQ+2 22 [1]
includes: +4 from 'Natural Scientist'
Computer Operation/TL9 IQ/E - IQ+0 20 [1]
Computer Programming/TL9 IQ/H - IQ-2 18 [1]
Connoisseur (Visual Arts) IQ/A - IQ-1 19 [1]
Current Affairs/TL9 (Business) IQ/E - IQ+0 20 [1]
Current Affairs/TL9 (Science & Technology) IQ/E - IQ+0 20 [1]
Diplomacy IQ/H - IQ-2 18 [1]
Economics IQ/H - IQ+0 20 [1]
includes: +2 from 'Business Acumen'
Electronics Operation/TL9 (Scientific) IQ/A - IQ-1 19 [1]
Electronics Operation/TL9 (Security) IQ/A - IQ-1 19 [1]
Engineer/TL9 (Battlesuits) IQ/H - IQ+0 20 [4]
Engineer/TL9 (Electronics) IQ/H - IQ-2 18 [1]
Engineer/TL9 (Materials) IQ/H - IQ-2 18 [1]
Engineer/TL9 (Nanotechnology) IQ/H - IQ-2 18 [1]
Engineer/TL9 (Robotics) IQ/H - IQ+0 20 [4]
Expert Skill (Xenology) IQ/H - IQ-2 18 [1]
Fast-Talk IQ/A - IQ-1 19 [1]
Finance IQ/H - IQ+0 20 [1]
includes: +2 from 'Business Acumen'
Gunner/TL9 (Beams) DX/E - DX+1 14 [2]
Guns/TL9 (Pistol) DX/E - DX+1 14 [2]
Guns/TL9 (Rifle) DX/E - DX+1 14 [2]
Hidden Lore (Supers) IQ/A - IQ+0 20 [2]
Innate Attack (Beam) DX/E - DX+3 16 [8]
Intimidation Will/A - Will+0 18 [2]
Law (Business) IQ/A - IQ+1 21 [4]
Leadership IQ/A - IQ+0 20 [1]
includes: +1 from 'Charisma'
Mathematics/TL9 (Applied) IQ/H - IQ+2 22 [1]
includes: +4 from 'Natural Scientist'
Mathematics/TL9 (Pure) IQ/H - IQ-2 18 [1]
Meditation Will/H - Will-2 16 [1]
Physiology/TL9 (Human) IQ/H - IQ+2 22 [1]
includes: +4 from 'Natural Scientist'
Physiology/TL9 (Kryptonian) IQ/H - IQ+2 22 [1]
includes: +4 from 'Natural Scientist'
Politics IQ/A - IQ-1 19 [1]
Public Speaking IQ/A - IQ+0 20 [1]
includes: +1 from 'Charisma'
Savoir-Faire (Corporate) IQ/E - IQ+0 20 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 20 [1]
Speed-Reading IQ/A - IQ+0 20 [2]
Swimming HT/E - HT+0 13 [1]
Tactics IQ/H - IQ-2 18 [1]
Weird Science IQ/VH - IQ+0 20 [8]
Wrestling DX/A - DX+1 14 [4]

Stats [280] Ads [2399] Disads [-75] Quirks [-4] Skills [109] = Total [2712]

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