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Old 04-08-2015, 10:44 AM   #251
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Wildcat
Alias: Theodore "Ted" Grant

Allies and Affiliations: Black Canary, Batman, Justice Society of America

Ted Grant was an orphan from a very early age. He learned early on that he was good at fighting and soon realized that Boxing would be his way out of poverty.

He soon began to raise through the ranks as a professional fighter--until his corrupt manager framed him for the murder of two police officers.

Wildcat first put on his costume and assumed his super-heroic identity in order to clear his own name.

He made a name for himself as a hero and as a boxer--he became one of the most dominant heavy weight champions of the early 20th century.

He also joined the original JSA and fought alongside such luminaries as the original Flash, Green Lantern, and Starman.

When WWII began, Wildcat was one of the few heroes who could join the fight directly--he didn't have any powers, so the Spear of Destiny couldn't control him. He resigned his championship title and, refusing special treatment, joined the US Navy and served on a battleship throughout the war--except when engaging in secret missions as Wildcat.

After the war, Ted Grant started boxing again, earning the World-Championship a second time and holding it until his retirement in 1955.

In 1959, at the age of 39, he traveled with the rest of the JSA out of our space-time and didn't return until 1990.

The events outside of time triggered Wildcat's Meta-Gene, granting him a measure of supernatural durability and a literal nine lives. Unfortunately, Wildcat's already used up 6 of his lives (many of them in a single fight against a mind-controlled Jay Garrick).

He's been active as a super-hero and owner operator of a boxing gym since his return. He's been instrumental as an instructor to other heroes, teaching the likes of Black Canary and Batman how to box.

Quote:
Name: Wildcat AKA Ted Grant

Attributes [250]
ST 17 [70]
DX 14 [80]
IQ 12 [40]
HT 14 [40]

HP 17
Will 16 [20]
Per 12
FP 14

Basic Lift 58
Damage 2d-1/3d+1

Basic Speed 7
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; French (Accented) [4]; German (Broken) [2]; Thai (Broken) [2].

Advantages [262]
Mundane:
Ally (Black Canary) (100% of starting points) (6 or less) [3]
Ally (Dr. Mid-Nite) (100% of starting points) (9 or less) [5]
Ally (Sandman) (100% of starting points) (9 or less) [5]
Ally (Starman) (100% of starting points) (9 or less) [5]
Independent Income (5) [5]
Patron (Alan Scott) (9 or less) [15]
Patrons (Jay Garrick) (9 or less) [15]
Reputation (One of the Greatest Boxers of All-Time!) (3) (10 or less; Small class) [2]
Reputation (One of the Original Costumed Heroes) (2) (10 or less; Almost everyone) [5]
Wealth (Comfortable) [10]

Martial Arts Training:
Claws (Trained) (Blunt Claws) [3]
Combat Reflexes [15]
Damage Resistance (Trained) (1) (Tough Skin) [3]
High Pain Threshold [10]
Hard to Subdue (2) [4]
Striking ST (Trained) (2) [10]
Trained By A Master [30]
Very Fit [15]

“Nine-Lives:”
Extra Life (2) (Super) [45]
Hard to Kill (2) (Super) [4]
Luck (Extraordinary) (Super) [27]
Resistance +8 (Aging) (Super) [2]
Slow Regeneration (Super) [10


Perks [6]
Iron Hands (DR 1, Tough Skin, Hands Only) [1]
Skill Adaptation (Clinch/Boxing) [1]
Style Familiarity (Boxing) [1]
Style Familiarity (Boxing - Bare-Knuckle Boxing) [1]
Style Familiarity (Lethwei) [1]
Style Familiarity (Muay Thai) [1]

Disadvantages [-55]
Bad Temper (12 or less) [-10]
Code of Honor (Heroic) [-10]
Impulsiveness (12 or less) [-10]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Kill) [-15]
Sense of Duty (Other Heroes) (Small Group) [-5]

Quirks [-5]
Delusion (Almost all of life's problems can be solved with boxing.) [-1]
Gruff Manner [-1]
Incompetence (Computer Operation) [-1]
Proud [-1]
Some 1940s attitudes and expressions [-1]

Skills [168]
Acrobatics DX/H - DX+0 14 [4]
Area Knowledge (America) IQ/E - IQ+2 14 [4]
Boxing DX/A - DX+8 22 [32]
Breaking Blow IQ/H - IQ+0 12 [4]
Climbing DX/A - DX-1 13 [1]
Combination (Boxing Punch/Face + Boxing Punch/Face) Combo/2 - 18+18 [4]
Combination (Boxing Punch/Torso + Boxing Punch/Face) Combo/2 - 22+20 [6]
Counterattack (Boxing) Tech/H - 22 [6]
Current Affairs/TL8 (Sports) IQ/E - IQ+0 12 [1]
Driving/TL6 (Automobile) DX/A - DX-2 12 [0]
Driving/TL6 (Motorcycle) DX/A - DX+2 16 [8]
Guns (Rifle) DX/E – DX+1 15 [2]
Expert Skill (Hoplology) IQ/H - IQ+2 14 [12]
First Aid/TL6 (Human) IQ/E - IQ+2 14 [4]
Games (Boxing) IQ/E - IQ+0 12 [1]
Games (Lethwei) IQ/E - IQ+0 12 [1]
Games (Muay Thai) IQ/E - IQ+0 12 [1]
Judo DX/H - DX+0 14 [4]
Jumping DX/E - DX+2 16 [4]
Karate DX/H - DX+2 16 [12]
Knot-Tying DX/E - DX+0 14 [1]
Lifting HT/A - HT+1 15 [4]
Low-Line Defense (Boxing) Tech/H - 15 [3]
Mechanic/TL6 (Motorcycle) IQ/A - IQ+2 14 [8]
Mental Strength Will/E - Will+2 18 [4]
Power Blow Will/H - Will+0 16 [4]
Push Kick (Karate) Tech/H - 14 [2]
Roll with Blow (Boxing) Tech/H - 22 [3]
Running HT/A - HT+0 14 [2]
Savoir-Faire (Military) IQ/E - IQ+0 12 [1]
Seamanship/TL6 IQ/E - IQ+0 12 [1]
Sewing/TL6 DX/E - DX+0 14 [1]
Stealth DX/A – DX +2 [8]
Swimming HT/E - HT+0 14 [1]
Targeted Attack (Boxing Punch/Face) Tech/H - 20 [4]
Targeted Attack (Boxing Punch/Torso) Tech/H - 22 [0]
Targeted Attack (Boxing Uppercut/Face) Tech/H - 19 [3]
Teaching IQ/A - IQ+2 14 [8]
Uppercut (Boxing) Tech/A - 22 [1]
Wrestling DX/A - DX+2 16 [8]

Stats [250] Ads [256] Disads [-55] Quirks [-5] Skills [174] = Total [630]
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Old 04-08-2015, 11:05 AM   #252
Fred Brackin
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
Hero: The Flash (I)
Alias: Jay Garrick
Alas, we'll need to wander way out into the weeds of how Warp works because it doesn't really work I an intuitive manner. It'd be a lot simpler if you could pay your points and get a distance but that's not what you do.

With IQ14, 4 levels of applicable Talent and Reliable +5 the roll to activate Warp starts out at 23. Then you subtract a -8 for 10,000 miles of distance and you're down to 15 or less.

That sounds okay but then you need to take a -10 for No Preparation. Since Flash can run to places he's never seen before you'll need to add Blind. This I not only more expensive but it adds another -5 and doubles FP cost if you start throwing those at the problem of massive oenalties.

You'd have to spend 24 FP just to get back up to a 12 or less.

Warp is just so durned awkward to use that I almost never bother with it.
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Old 04-08-2015, 07:05 PM   #253
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by Fred Brackin View Post
Alas, we'll need to wander way out into the weeds of how Warp works because it doesn't really work I an intuitive manner. It'd be a lot simpler if you could pay your points and get a distance but that's not what you do.

With IQ14, 4 levels of applicable Talent and Reliable +5 the roll to activate Warp starts out at 23. Then you subtract a -8 for 10,000 miles of distance and you're down to 15 or less.

That sounds okay but then you need to take a -10 for No Preparation. Since Flash can run to places he's never seen before you'll need to add Blind. This I not only more expensive but it adds another -5 and doubles FP cost if you start throwing those at the problem of massive oenalties.

You'd have to spend 24 FP just to get back up to a 12 or less.

Warp is just so durned awkward to use that I almost never bother with it.
Well I did include Blind, and he regenerates FP fast enough that he can afford to spend some, but...Yeah, good point.

The Warp isn't strictly necessary--he runs Mach 5 if you account for his ATR--so that's probably fast enough for most adventuring purposes. But if I wanted to keep Warp for those situations where he runs so fast that he's instantaneously in Paris, would another 5 reliable and some Extra Fatigue cover it?
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Old 04-08-2015, 08:37 PM   #254
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by aesir23 View Post
for those situations where he runs so fast that he's instantaneously in Paris, would another 5 reliable and some Extra Fatigue cover it?
Basically yes.
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Old 04-10-2015, 07:14 AM   #255
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Starman
Alias: Jack Knight

Affiliations and Allies: Jake "Bobo" Benetti, Solomon Grundy, Starman (Mikaal Thomas), Justice Society of America, The Shade.

Notable Enemies: The Mist.

Jack Knight was the son of two of the great super-heroes of the First Age: the original Starman (Ted Knight), and the Phantom Lady (Sandra Knight).

Even so, he had no interest in following in their footsteps--that was his older brother David's thing. Jack was more interested in some day opening a "junk store" specializing in the sort of pop-culture collectibles that were his real passion.

But when David Knight was killed by the new Mist--daughter of his father's arch-enemy of the same name. Jack agreed to take over the legacy on one condition--that his father spend the rest of his life using his scientific knowledge to make the world a better place.

Jack derives his powers from the Cosmic Staff, an updated version of the Cosmic Rod that gave his father and brother their powers (which itself was an updated version of the Gravity Rod). The staff is a wonder of science, capable of created and controlling large amounts of energy--which can then be shaped into whatever Jack can imagine. The more he uses it, the more connected to it's power he becomes and the more flexible it becomes as a tool.

Jack has begun to find his place in the Super-Hero world--he likes the old First Wave heroes more than the modern varieties, so it seemed natural for him to join the JSA. And he LOVES his hometown, and has befriended members of the police force and most of the superpowered beings of Opal City. He's also recently gone into space and had adventures on other planets, something his brother never got to do.

Nevertheless, Jack rebels against many of the traditions of superheroics: he doesn't conceal his identity, he doesn't wear a costume (except for a leather jacket and some flight goggles), and he hopes to someday retire from super-heroics and return to a normal life.

Quote:
Name: Starman AKA Jack Knight

Attributes [110]
ST 11 [10]
DX 12 [40]
IQ 12 [40]
HT 12 [20]

HP 11
Will 12
Per 12
FP 12

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages:

Advantages [514]

Cosmic Staff:
Cosmic Staff (Power Talent) (2) (Aerobatics; Flight; Innate Attack (Beam)) [10]
*Burning Attack (Energy Blasts) (5) (Accurate (+2); Alternative Attack; Armor Divisor (2); Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Rapid Fire (+3); Superscience; Variable) [7]
*Crushing Attack (Energy Blast) (10) (Accurate (+2); Alternative Attack; Armor Divisor (2); Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Rapid Fire (+3); Superscience; Variable) [14]
*Damage Resistance (Cosmic Staff) (20) (Affects Others (+1); Area Effect (2 yd); Force Field; Gadget/Breakable: DR 6-15; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery (Will not work for theif); Gadget/Unique; Superscience) [140]
*Enhanced Move (Air) (1.5) (Alternative Ability; Gadget/Breakable: Cannot repair; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Handling Bonus (+1); Superscience) [2]
*Enhanced Move (Space) (3) (Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Handling Bonus (+1); Superscience) [18]
*Flight (Cosmic Staff) (Affects Others (+1); Area Effect (2 yd); Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Space Flight; Superscience) [70]
*Sealed (Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique) [9]
*Snatcher (Force Constructs) (Cosmic Staff) (Creation; Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Nuisance Effect: Objects Look Fake; Superscience) [96]
*Telekinesis (Cosmic Staff) (20) (Alternative Ability; Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Visible) [4]
*Ultra Power (Cosmic Staff) [50]
*Vacuum Support (Cosmic Staff) (Gadget/Breakable: DR 16-25; Gadget/Breakable: Object is complex machine; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Can only be taken by stealth or trickery; Gadget/Unique; Superscience) [2]

Mundane:
Ally ("Bobo" Bennetti) (100% of starting points) (6 or less) [3]
Ally (Dr. Midnight) (100% of starting points) (9 or less) [5]
Ally (Solomon Grundy (Good Version)) (125% of starting points) (6 or less) [5]
Ally (Starman (Mikaal Tomas)) (100% of starting points) (9 or less) [5]
Ally (Ted Knight (original starman/gadgeteer)) (50% of starting points) (9 or less) [2]
Ally (The O'Dares (a family of police officers)) (50% of starting points) (9 or less; Group Size (6-10)) [12]
Ally (The Shade) (125% of starting points) (9 or less) [10]
Ally (Wildcat) (100% of starting points) (9 or less) [5]
Antiquary (2) [10]
Appearance (Attractive) [4]
Patrons (Alan Scott) (9 or less) [15]
Patrons (Jay Garrick) (9 or less) [15]
Signature Gear (Goggles and a leather jacket) ($500) [1]

Perks [1]
Style Familiarity (Jujutsu) [1]

Disadvantages [-67]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Charitable (15 or less) [-7]
Dependent (Sadie) (No more than 25%) (6 or less; Loved one) [-10]
Dependent (Ted Knight) (No more than 50%) (9 or less; Loved one) [-10]
Enemy (The Mist) (Equal in power to the PC) (6 or less) [-5]
Odious Personal Habit (long winded and snobbish about popular culture and media) (-1) [-5]
Pacifism (Cannot Kill) [-15]
Sense of Duty (Opal City) (Large Group) [-10]

Quirks [-5]
Admires "golden age" heroes, e.g. Sandman more than modern ones. [-1]
Distinctive Feature (Extensive Tribal Tattoos) [-1]
Doesn't Bother with Secret Identities [-1]
Doesn't think of himself as a "real" hero [-1]
Very enthusiastic about his city. [-1]

Skills [77]
Aerobatics DX/H - DX+2 14 [4]
includes: +2 from 'Cosmic Staff (Power Talent)'
Architecture/TL8 IQ/A - IQ+1 13 [1]
includes: +2 from 'Antiquary'
Area Knowledge (Opal City) IQ/E - IQ+2 14 [4]
Carousing HT/E - HT+0 12 [1]
Connoisseur (Antiques) IQ/A - IQ+3 15 [4]
includes: +2 from 'Antiquary'
Connoisseur (Architecture) IQ/A - IQ+3 15 [4]
includes: +2 from 'Antiquary'
Connoisseur (Music) IQ/A - IQ+1 13 [1]
includes: +2 from 'Antiquary'
Connoisseur (Pop Culture Collectables) IQ/A - IQ+3 15 [4]
includes: +2 from 'Antiquary'
Current Affairs/TL8 (Opal City) IQ/E - IQ+1 13 [2]
Current Affairs/TL8 (Popular Culture) IQ/E - IQ+0 12 [1]
Dancing DX/A - DX+0 12 [2]
Diplomacy IQ/H - IQ-2 10 [1]
Flight HT/A - HT+2 14 [2]
includes: +2 from 'Cosmic Staff (Power Talent)'
History (Opal City) IQ/H - IQ+2 14 [4]
includes: +2 from 'Antiquary'
Hobby Skill (Pop Culture Trivia) IQ/E - IQ+0 12 [1]
Innate Attack (Beam) DX/E - DX+4 16 [4]
includes: +2 from 'Cosmic Staff (Power Talent)'
Judo DX/H - DX+2 14 [12]
Karate DX/H - DX+2 14 [12]
Merchant IQ/A - IQ+0 12 [2]
Staff DX/A - DX+2 14 [8]
Stealth DX/A - DX-1 11 [1]
Swimming HT/E - HT+0 12 [1]
Throwing DX/A - DX-1 11 [1]

Stats [110] Ads [514] Disads [-67] Quirks [-5] Skills [77] = Total [630]
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Old 04-10-2015, 09:39 AM   #256
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

If Jack is the son of the original Starman and the original Phantom Lady, were they from one of the states where first cousins can marry? o.O The 1985 and 1993 era Who's Whos listed those two as first cousins.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-10-2015, 08:37 PM   #257
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by tbrock1031 View Post
If Jack is the son of the original Starman and the original Phantom Lady, were they from one of the states where first cousins can marry? o.O The 1985 and 1993 era Who's Whos listed those two as first cousins.
Um...oops, my mistake. I couldn't remember who Jack's mother was, saw the matching last names when researching the golden age heroes and jumped to the wrong conclusion.

I'll change it for this continuity, one way or another.
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Old 09-26-2015, 08:15 PM   #258
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

I'm curious. How would you work Black Adam or Shazam's transformation sequence?
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Old 09-26-2015, 08:16 PM   #259
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by swarmyard View Post
I'm curious. How would you work Black Adam or Shazam's transformation sequence?
Personally, I'd go with Alternate Form (Trigger: Shouting "SHAZAM!"; Magical, -10%). Not sure if I'd use the powered or unpowered form as the AF, though.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-26-2015, 08:25 PM   #260
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

In 4th edition, is the least or most expensive form considered the base form?
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