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Old 03-06-2007, 01:35 PM   #11
Cassandra
 
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Join Date: Jan 2007
Location: Finland
Default Re: Player Paranoia and Character Surprise: How to GM

Quote:
Originally Posted by dravenloft
How is it unreasonable? I guess if you play by numbers it might be. Some people play by character concept.
Indeed. I've always frowned at the (seemingly very common) idea of There's Gold in Them Skills, which states that you should reduce the points in skills and raise the governing attribute instead. I've almost never done it myself, and always discourage my players away from that kind of thinking.

I understand the response to the munchinism in this would in the lines of "IQ means more than just intelligence, it's also education, and DX is more than just reflexes and balance, it's also how you have learned to maneuver your body", but I still prefer a character with 2, 4 or even 8 points in background and "concept" skills, to a character with a greater attribute, just because "it makes more sense". Especially if s/he's been using the skill(s) most of her life.
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