03-10-2021, 07:39 AM | #1 |
Join Date: Feb 2007
Location: New York City
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Help finding rule: concentrate when grappled
I need help finding rule about concentrate when grappled.
I'm GMing a Phoenix Project campaign and I think this is going to be relevant often enough to look into. By the basic book, one absolutely can not concentrate while grappled. However, I remember reading somewhere rules about rolling against a penalty to to concentrate while grappled. (I think it may have been a DF book. It also, might have been an advantage.) Any help would be appreciated very much. Thanks. |
03-10-2021, 09:11 AM | #2 |
Join Date: May 2007
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Re: Help finding rule: concentrate when grappled
GURPS: Technical Grappling, the book for people who think GURPS is a great system but the grappling rules need to be more complicated, allows (on p.23) a concentrate maneuver after a successful Will roll at a penalty equal to the strength of the character you are grappling with, adjusted by a scaling factor if your character is very high strength (if your strength is at least twenty, halve the penalty, divide it by three instead if your strength is at least thirty, and so on- so that creatures of very high strength hinder each other roughly as much as humans with the same relative proportions) and further modified by various rules specific to that book.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 03-10-2021 at 09:19 AM. |
03-10-2021, 12:11 PM | #3 |
Join Date: Feb 2007
Location: New York City
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Re: Help finding rule: concentrate when grappled
Ravenfish: Thanks. That helps a lot.
I don't want to introduce the TG rules but getting the cp to offset the enemy's ST seems important. Does anyone have a suggestions? Also, is there another set of rules that would cover concentrate while grappled? |
03-10-2021, 12:30 PM | #4 |
Join Date: Jun 2013
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Re: Help finding rule: concentrate when grappled
IIRC, there's an option in TG that for you to get CP equal to ST when establishing a grapple, which is roughly comparable in effect to how grapples work in the default system (with ST 10 characters, 10 CP imposes a -5 to most DX-based actions, as opposed to the -4 of the default rules). So, you can just base the penalty off that, without actually using CP and the rest of TG.
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03-10-2021, 12:31 PM | #5 | |
Join Date: May 2007
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Re: Help finding rule: concentrate when grappled
Quote:
EDIT: For those who like the idea of technical grappling but aren't quite up to actually dealing with it, the author has also published Fantastic Dungeon Grappling (designed for the Dungeon Fantasy RPG but usable with mainline GURPS) that retains the core principle while making significant simplifications of game play (for example, control points no longer directly penalize strength, so you don't need to look up your new grappling damage every time your opponent's grip on you changes, and the way grapples on multiple body parts add up is much more straightforward) and having a presentation that is far, far better organized and more straightforward. Obviously, many of the detailed options and specific techniques and maneuvers are missing from it, but some of them at least can be ported over from Technical Grappling directly and others with only minimal adjustment. EDITEDIT: It is 12 pages (counting the cover and advertisements) to Technical Grappling's 51 and, unlike Technical Grappling, actually fits in those twelve pages rather than seeming to have been squeezed down from a book thirty percent longer without regard to comprehensibility. EDITEDITEDIT: It also doesn't have any rules about concentrating while grappled (see what I mean about leaving things out?), but CP are gained in exactly the same way, so the rules from Technical Grappling could be adapted without any problem.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 03-10-2021 at 12:55 PM. |
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03-10-2021, 01:13 PM | #6 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help finding rule: concentrate when grappled
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03-10-2021, 04:16 PM | #7 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Help finding rule: concentrate when grappled
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There really should be some scaling possibility of ignoring or overcoming the distraction of a grapple.
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03-10-2021, 04:25 PM | #8 |
Join Date: May 2007
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Re: Help finding rule: concentrate when grappled
While we have your attention, are there any other subtle differences between GURPS grappling and DFRPG grappling that one should be aware of before using the rules in a GURPS context?
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
03-10-2021, 04:28 PM | #9 |
Join Date: Feb 2007
Location: New York City
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Re: Help finding rule: concentrate when grappled
Vayron & Ravenfish, thank you both.
So if I understand correctly, if a Psi is grappled by a ST12 opponent & he wants to use his power (a concentrate): It's will-6 to just 'cast' or if he grapples back it's will-3 to cast. Right? PS: While I already had TG & now picked up the other book. |
03-10-2021, 04:56 PM | #10 | |
Join Date: May 2007
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Re: Help finding rule: concentrate when grappled
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 03-10-2021 at 05:03 PM. |
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