03-23-2010, 08:36 AM | #11 | |
Join Date: Jan 2006
|
Re: [Space] example system stats
Quote:
Anyone want to start a betting pool on what dismissive name the PCs end up calling the natives? 10 Quatloos on "wogs." |
|
03-23-2010, 09:12 PM | #12 |
Join Date: Aug 2004
Location: Louisville, Ky
|
Re: [Space] example system stats
|
03-23-2010, 09:59 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Space] example system stats
|
03-24-2010, 01:08 AM | #14 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: [Space] example system stats
"Honored and Revered Hosts"
|
04-01-2010, 07:07 PM | #15 |
Join Date: May 2005
Location: Oz
|
Re: [Space] example system stats
Are system stats like those in the OP useful or interesting to anyone?
|
04-01-2010, 08:51 PM | #16 | |
e23 Speculator
Join Date: May 2009
|
Re: [Space] example system stats
Quote:
|
|
04-01-2010, 10:13 PM | #17 |
Join Date: Mar 2007
Location: Sydney, Australia
|
Re: [Space] example system stats
The social and cultural descriptions generated in this sample are superb. They give just enough information for the GM to develop an interesting local culture. How much variety there is in the output from the spreadsheet when it comes to the social parameters? Can the GM tweak the inputs in order to generate particular types of societies? Also, does the spreadsheet generates any of the details of native lifeforms?
From the sample, it definitely looks like the spreadsheet handles multiple stars very well. Out of curiosity, how easy would it be to use the spreadsheet to input real astronomical data from the Hipparcos or Tycho-2 catalogs and use it to generate fictional details of the star systems in Earth's neighborhood? |
04-01-2010, 10:49 PM | #18 | |||||
Join Date: May 2005
Location: Oz
|
Re: [Space] example system stats
Quote:
Quote:
Quote:
Quote:
Quote:
The huge snag is that catalogue data do not include the ages and masses of the stars, or at least not very many of them. And the GURPS Space starsystem generation sequence takes those figures as its starting-point. You can estimate mass from spectral class, though unfortunately the sequence doesn't treat masses corresponding to some spectral classes. Then you come across the point that led to my giving up on that project: when you try to estimate age from spectral class and luminosity you come across a great many stars that are either too bright or too dim for that to work. I don't know why. It could be the result of errors in measurement: stellar distances are not known with great precision, and neither are apparent magnitudes and colour indexes. Then there is a lesser snag in that some of the tables in the GURPS Space starsystem generation sequence might need substantial tweaks to produce the kind of universe you have in mind for your campaign. Last edited by Agemegos; 04-02-2010 at 04:42 AM. |
|||||
04-01-2010, 11:55 PM | #19 |
Join Date: May 2006
Location: Germany
|
Re: [Space] example system stats
|
04-02-2010, 01:20 AM | #20 | |||||
Join Date: Mar 2007
Location: Sydney, Australia
|
Re: [Space] example system stats
Quote:
Quote:
Quote:
Quote:
Quote:
True. But when using an automated tool, it's possible to modify the tables to ensure that you generate exactly what you want. |
|||||
Tags |
custom setting, flat black, space, system generation, world generation |
Thread Tools | |
Display Modes | |
|
|