08-10-2021, 08:44 AM | #11 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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If a future Companion volume offers a section on power-ups, a bunch of affordable animal forms, straight out of DF, would be perfect. (And maybe some that go beyond DF, like oddball plant or elemental-like forms?) More power-ups that get away from animals/plants entirely would be good. Even if weakened a bit by a Nature's Strength penalty, weather and elemental powers would be impressive in a dungeon (as opposed to "I'll just control an animal... oh, there aren't any down here"). Building in limitations like "must be in contact with earth or stone" would strengthen the druidic feel and cut costs a little, while keeping the power viable in most dungeons. Re dog-folk: Yes. They may be as much of a cliche as cat-folk, but who wouldn't want to play wolf-folk?
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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08-10-2021, 10:37 AM | #12 |
Join Date: May 2007
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
It's worth noting that, in all the editions of That Other Game (TM) that I am familiar with, the Druid is a reasonably viable substitute cleric, trading anti-undead functions for nature functions but retaining good buffing and basic healing capacities (and of course the historical druids, far from being backwoods hippies, were pillars of society in their communities and performers of all the normal duties of a priesthood, but that is neither here nor there). I don't know where the idea of "animals, plants, weather, and nothing else" comes from.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
08-10-2021, 12:02 PM | #13 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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Assuming DFRPG doesn't intend to unlock healing spells and other spell colleges for druids, I look forward to future power-ups that'll boost the profession even in dungeons. Affordable shapeshifter forms would go a long way; a form can be "weak", yet still offer some cool animal-based superpower (hawk vision, cheetah speed... and flight, like Beast Flight). Nature totems could be the source of even more powers, without change of shape. So more of that. More natural preparations, too. (Unless I'm missing something, Magic Items and other books with new items haven't added any of these.) I know, natural preparations are things that anyone can buy and use, so there's nothing really "druidic" about them other than the special price. But the ability to prep the party with healing potions at half cost is worthy of respect. Adding more really powerful, expensive natural preparations would make a druid even more appreciated on shopping trips. (Oh, here's an easily overlooked strength druids do have in the healing department: They one-up clerics with Esoteric Medicine that never shorts out, as the clerical version does when Sanctity runs dry. So, we have cheaper healing potions and more reliable Esoteric Medicine... Not exactly substitutes for the flat-out magical healing of clerics and D&D druids, but they're interesting little edges in that direction.)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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08-10-2021, 01:10 PM | #14 | |
Join Date: May 2007
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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I wouldn't mind "at their best when those things are involved", but druids in the DFRPG take it to the point of "so focused as to be borderline irrelevant when they aren't". A Holy Warrior is still a capable fighter when there aren't demons to smite; a Scout is still a deadly archer when there's no wilderness to be an Outdoorsman in; even a Bard can find plenty of uses for his mind-control outside of town. The Druid's spell and ability list, by contrast, seem almost intentionally designed to be useless indoors.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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08-12-2021, 02:26 PM | #15 | ||
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
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08-12-2021, 09:58 PM | #16 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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Along those lines, it'd be fun to see DFRPG dip into the great new Furries book to introduce races that'd really set it apart from other games: Otter-folk! Hedgehog-folk! Anteater-folk!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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08-13-2021, 03:46 AM | #17 | |
Join Date: Nov 2014
Location: Odense, Denmark
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
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09-29-2021, 09:06 AM | #18 | |
Join Date: May 2010
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
Going to see if I can transcribe the text in the latest Kickstarter update on the PDF challenge.
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09-29-2021, 09:36 AM | #19 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
The pages posted look like a bunch of recycled Pyramid articles.
Last edited by Rasputin; 09-30-2021 at 07:02 AM. |
09-29-2021, 10:43 AM | #20 |
Join Date: May 2010
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Re: Dungeon Fantasy Companion 3: The Speculation Thread
Checking my Pyramid library, you're right—I knew "It's an Encounter!" and "It's a Quest!" were Pyramid articles, as was "The Mage Hunter", I'd forgotten that the original Mage-Hunter article included the Juniper Josse pregen. Also had forgotten about the article in #3/104 with the random heroic backgrounds, which looks like its getting a reprint. Ugh, I was really hoping the reference to loadouts (if I'm making out the word right) would be more or less a conversion of DF13, but it might wind up just being a reprint of the article in $3/106 and similar.
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