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Old 02-09-2010, 05:46 AM   #1
vicky_molokh
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Default Digital Duplication problem: combining digital, construct, and no 'first dupe' . . .

Greetings, all!

I'm 'building' a VI Ally (read: NAI) for Christie's Mass Effect campaign. The trouble I'm having, is that I want to give it Duplication to represent the ability to copy it to other cybershells. However, I see no way of making it possible to produce an arbitrary number of copies - NOT copies active simultaneously, but rather producing new copies if the old ones are destroyed. Apparently with Digital, the character whose dupe got destroyed loses one level of Duplication. How do I avoid that for Digital?

Thanks in advance!
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Old 02-09-2010, 06:40 AM   #2
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

Extra Life (Digital Only)?
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Old 02-09-2010, 06:45 AM   #3
vicky_molokh
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Originally Posted by davidtmoore View Post
Extra Life (Digital Only)?
Nope. Extra Lives get used up, and then they're gone. (Besides, all NAI tempaltes have Extra Life, Requires Body, Copy.)
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Old 02-09-2010, 08:23 AM   #4
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

Doesn't the construct enhancement let you bring back a dupe that was destroyed if you pay a bunch of FP?
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Old 02-09-2010, 08:34 AM   #5
vicky_molokh
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Originally Posted by lexington View Post
Doesn't the construct enhancement let you bring back a dupe that was destroyed if you pay a bunch of FP?
Yes it does, however it has three problems:
  • If #0 is destroyed, then #1 and up cannot duplicate.
  • NAIs can't meaningfully pay FP.
  • It is incompatible with Digital in the first place.
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Old 02-09-2010, 08:49 AM   #6
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Originally Posted by Molokh View Post
Yes it does, however it has three problems:
  • If #0 is destroyed, then #1 and up cannot duplicate.
  • NAIs can't meaningfully pay FP.
  • It is incompatible with Digital in the first place.
Well you're going to have to fudge something, probably quite a lot. You could replaced the inability to pay FP by saying that so long as he survives survives a new one is created every 12 hours. Cosmic +50% to let you break the rule against mixing Construct and Digital.

I strongly suspect that making it so there is no #0 would shatter game balance at any cost. Inspired by Invincible I would suggest having #0 never go into the field and taking Zeroed (-20% only for the location of #0). That way it will seem that there is no original to almost everyone and leave the potential for being in real danger open.
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Old 02-10-2010, 04:15 PM   #7
David Johnston2
 
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Nope. Extra Lives get used up, and then they're gone.
Until you buy more.
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Old 02-10-2010, 06:07 PM   #8
vicky_molokh
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Until you buy more.
Which is kinda weird, given that they're digital copies from the same backup.
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Old 02-10-2010, 08:39 PM   #9
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Originally Posted by Molokh View Post
Which is kinda weird, given that they're digital copies from the same backup.
Being able to do that trick, as needed, would actually be more akin to Unkillable, perhaps with an Accessibility limitation. I'd guess Unkillable 3, because a digital entity in cyberspace is kind of analogous to a spirit on the astral plane. . . .

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Old 02-10-2010, 08:48 PM   #10
David Johnston2
 
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Default Re: Digital Duplication problem: combining digital, construct, and no 'first dupe' .

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Which is kinda weird, given that they're digital copies from the same backup.
If you want Unkillable, get Unkillable.
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