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Old 02-01-2023, 07:11 AM   #1021
ericthered
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Default Re: Corco's Villa (IC)

V arrives on the bridge.


The underwater weapons are either:
  • A 5d imp riffle with acc 2 range 30/128 ROF 10 Rcl 3
  • A 2d imp pistol with acc 1 range 16/68 ROF 1
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Old 02-01-2023, 08:09 AM   #1022
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Default Re: Corco's Villa (IC)

Rifle's fine. Still a bit of a pop-gun but I'll take what I can get.
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Old 02-01-2023, 09:20 AM   #1023
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Default Re: Corco's Villa (IC)

Can Vassarious get a read on the sea creature to copy it? Or to learn it's capabilities and guage the threat?
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Old 02-02-2023, 10:20 AM   #1024
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Quote:
Originally Posted by TGLS View Post
Rifle's fine. Still a bit of a pop-gun but I'll take what I can get.
Take as many as you wish. Those are the underwater stats. range goes up x40 in the air.



Quote:
Originally Posted by the_matrix_walker View Post
Can Vassarious get a read on the sea creature to copy it? Or to learn it's capabilities and guage the threat?

With a successful Occultism! roll, yes he can.
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Old 02-02-2023, 12:03 PM   #1025
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Originally Posted by ericthered View Post
Take as many as you wish. Those are the underwater stats. range goes up x40 in the air.
Getting within 30 meters still seems a little close for comfort, but I guess it's better than the alternative. I'll take three.
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Old 02-02-2023, 10:00 PM   #1026
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Default Re: Corco's Villa (IC)

Vassarious focuses their senses on the Demon in the Deep!

Quote:
Occultism!

3d6 <= 14
3 + 4 + 1 = 8 ... success
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Old 02-03-2023, 09:21 AM   #1027
ericthered
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Getting within 30 meters still seems a little close for comfort, but I guess it's better than the alternative. I'll take three.
How does an octopus go to war?


Very well armed...


Quote:
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Vassarious focuses their senses on the Demon in the Deep!
Success! The traits for the Demon are as Follows:



ST 30, DR 5, Long Flexible Arms, No Legs (Aquatic), water move 6, enhanced move, Regeneration 5/sec, Terror, constriction, SM+3, Persistent Obscure at melee range with 5 yard radius and 5 minute duration, linked to Hallucinating affliction with 5 yard radius and 5 minute duration, blunt claws linked to follow-up affliction of paralysis, sharp teeth, Immunity to poisons, and the feature of being a Telruthian (which mostly gives Telruthian lords special abilities over you).
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Old 02-06-2023, 07:18 AM   #1028
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Default Re: Corco's Villa (IC)

Vassarious shares what they are able to sense with the Captains and Halycone.

With a move of 6 and one level of enhanced move, the sub should be able to ewasily outpace the demon if I'm reading that correctly.

It's bad news to be positively located, but on it's own, this creature does not appear to pose a threat.

Or am I misinterpreting?
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Old 02-06-2023, 10:13 AM   #1029
ericthered
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Originally Posted by the_matrix_walker View Post
Vassarious shares what they are able to sense with the Captains and Halycone.

With a move of 6 and one level of enhanced move, the sub should be able to ewasily outpace the demon if I'm reading that correctly.

It's bad news to be positively located, but on it's own, this creature does not appear to pose a threat.

Or am I misinterpreting?

That's an interesting thought... one I had not considered.



The demon's listed top speed is 12 yards per second. that's 24 mph. The Unofficial Gurps Vehicle Stats document has TL6 submarines with speed 10 yards per second. The USS Nautilus (first nuclear submarine) went 23 knots... 26 mph or 13 yards per second. Pyramid 34 gives higher underwater speeds for spaceships acting as submarines/ submarines built using spaceships, but spaceships has very generous numbers. It does indicate that larger submarines are faster (I've done the research on this previously and its a general rule), and this is pointedly a large submarine.



V says they might be able to outrun the demon



Captain Akimori*: "The Emperor's Submarine is one of the fastest in the fleet. She can make [30 mph which is move 15]. Only dedicated fast craft can equal her. Can we outrun this danger?"



*captain of the sub. A for Aquatic
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Old 02-06-2023, 11:47 AM   #1030
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"I do believe we are faster. The most prudent course seems to be to simply avoid the creature.

If it is able move faster than anticipated and to close the distance, we can attempt attacking it with the shipboard weapons or Halcyone and I can confront the creature in the waters."
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