02-01-2023, 07:11 AM | #1021 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
V arrives on the bridge.
The underwater weapons are either:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-01-2023, 08:09 AM | #1022 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Rifle's fine. Still a bit of a pop-gun but I'll take what I can get.
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02-01-2023, 09:20 AM | #1023 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Can Vassarious get a read on the sea creature to copy it? Or to learn it's capabilities and guage the threat?
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02-02-2023, 10:20 AM | #1024 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
Quote:
With a successful Occultism! roll, yes he can.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-02-2023, 12:03 PM | #1025 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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02-02-2023, 10:00 PM | #1026 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious focuses their senses on the Demon in the Deep!
Quote:
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02-03-2023, 09:21 AM | #1027 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
Very well armed... Quote:
ST 30, DR 5, Long Flexible Arms, No Legs (Aquatic), water move 6, enhanced move, Regeneration 5/sec, Terror, constriction, SM+3, Persistent Obscure at melee range with 5 yard radius and 5 minute duration, linked to Hallucinating affliction with 5 yard radius and 5 minute duration, blunt claws linked to follow-up affliction of paralysis, sharp teeth, Immunity to poisons, and the feature of being a Telruthian (which mostly gives Telruthian lords special abilities over you).
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-06-2023, 07:18 AM | #1028 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious shares what they are able to sense with the Captains and Halycone.
With a move of 6 and one level of enhanced move, the sub should be able to ewasily outpace the demon if I'm reading that correctly. It's bad news to be positively located, but on it's own, this creature does not appear to pose a threat. Or am I misinterpreting? |
02-06-2023, 10:13 AM | #1029 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
That's an interesting thought... one I had not considered. The demon's listed top speed is 12 yards per second. that's 24 mph. The Unofficial Gurps Vehicle Stats document has TL6 submarines with speed 10 yards per second. The USS Nautilus (first nuclear submarine) went 23 knots... 26 mph or 13 yards per second. Pyramid 34 gives higher underwater speeds for spaceships acting as submarines/ submarines built using spaceships, but spaceships has very generous numbers. It does indicate that larger submarines are faster (I've done the research on this previously and its a general rule), and this is pointedly a large submarine. V says they might be able to outrun the demon Captain Akimori*: "The Emperor's Submarine is one of the fastest in the fleet. She can make [30 mph which is move 15]. Only dedicated fast craft can equal her. Can we outrun this danger?" *captain of the sub. A for Aquatic
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-06-2023, 11:47 AM | #1030 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
"I do believe we are faster. The most prudent course seems to be to simply avoid the creature.
If it is able move faster than anticipated and to close the distance, we can attempt attacking it with the shipboard weapons or Halcyone and I can confront the creature in the waters." |
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