06-17-2014, 10:14 PM | #21 |
Join Date: Sep 2007
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Re: Psis vs Weirdness Magnet?
Why not? Just means that in this game, WM is say +5 points of Precog Fuzziness and -20 points of personal attention from the Big Bad (compare Enemy) rolled into one. If it includes its other ill effects, then you don't even need -20 points of bad attention to net out to -15, or can grant even less benefit.
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06-18-2014, 01:01 AM | #22 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Psis vs Weirdness Magnet?
Another view would be to get reading that WM produces and the precog can never believe that such strangeness happens so frequently to an individual.
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06-18-2014, 04:28 AM | #23 | |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
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06-18-2014, 05:18 AM | #24 | |
Banned
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
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Obscure: Precognition 10 (Stealthy +100%) [40] |
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06-18-2014, 05:50 AM | #25 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Psis vs Weirdness Magnet?
If you want that thing, take Zeroed (Psi -10%) and say it applies to attempts to research stuff about the character.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-18-2014, 06:24 AM | #26 | |
Join Date: Aug 2010
Location: MI
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Re: Psis vs Weirdness Magnet?
Quote:
Typical Weirdness: "OMG! A meteorite covered in telepathic bacteria crashed through the kitchen window and landed in your cereal! What are the odd of that?!?" "I don't know: 1 in 4? The novelty wears off pretty quickly after the first few times, believe me!" ---- "Mr. Thurston, we've tried to be flexible, but we are just going to have to let you go. I'm sorry, but your constant visitations from Great Old Ones is becoming a distraction to the rest of the staff." --- "BWAHAHAHA! The ancient ritual is nearly complete, all I need is the blood of a man with at least 1/32nd Fae blood, and from all my research, that blood is yours!" "OFFFFFCOURSE IT IS!" Now, if you wanted it to screw with Precog, I'd suggest inconstancy - like Ninedaysdead said: you don't want to turn a -15 point disadvantage into a 40pt Advantage - but motes of psychic energy hovering around the character would probably interfere with precog from time to time. Omens might even be downright silly. |
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06-18-2014, 10:07 AM | #27 | |
Join Date: Sep 2007
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Re: Psis vs Weirdness Magnet?
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Pretty much all the posts boil down to the same thing: remember WM is supposed to be an overall Disadvantage, not just fun and weird. (Having strange or unusual things happen is more or less a built-in feature of PCs in most settings.) |
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06-18-2014, 10:11 AM | #28 |
Join Date: Dec 2008
Location: Behind You
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Re: Psis vs Weirdness Magnet?
Would be nice if there were better examples of how to use wierdness magnet in campaigns to make it a disadvantage. When you read the disadvantage, it just seems like plothooks and negative reaction modifier for people who find you a magnet for the wierd. I get that most negative reactions are -10 points, but the fact it says positive things can happen from it throws off the whole idea of disadvantages.
Maybe it should cost less in general then. |
06-18-2014, 10:52 AM | #29 | |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
Quote:
This post of Kromm's is relevant to the op, and the rest of that thread might be of interest as well. You can probably find a lot of inspiration for the gaming of Weirdness Magnet just by searching on it as keywords, as it has been discussed quite a few times over the years. |
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06-18-2014, 10:59 AM | #30 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Psis vs Weirdness Magnet?
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Tags |
psi, weirdness magnet |
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