06-04-2021, 08:45 PM | #21 | |
Join Date: Aug 2007
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Re: Jump Distance
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For the most advanced tech in Traveller see if you can find a copy of GT:Alien Races 3. I think you can get it legally on disk.
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Fred Brackin |
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06-05-2021, 02:10 PM | #22 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Jump Distance
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06-06-2021, 10:26 AM | #23 | |
Join Date: Mar 2013
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Re: Jump Distance
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I think that you have to consider why the original Traveller rules made the decisions that they did. The jump drives and the need to constantly refuel force the players to interact with planets, rather than using a warp drive to travel from system A to system B without having encounters. Most of the fun in these games involves this sort of encounter.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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06-06-2021, 12:29 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Jump Distance
Mostly because Traveller is space opera that tries to pretend it isn't.
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06-06-2021, 09:52 PM | #25 | |
Join Date: Mar 2013
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Re: Jump Distance
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However, some of us still like to play Traveller with smaller ships only. At least some times.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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06-06-2021, 09:54 PM | #26 | |
Join Date: Jul 2007
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Re: Jump Distance
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If the jump drives are using that much hydrogen, you need a lot of hand-waving to explain why any world with a grounded Beowulf doesn't have effectively unlimited energy too cheap to meter.
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06-07-2021, 12:18 AM | #27 |
Join Date: Mar 2008
Location: Oregon
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Re: Jump Distance
I think the range of starships are a matter of bounding the abilities of space travel rather than trying to explain how it works.
Having a finite resource, volume, seems to work in limiting what could turn into travelling an almost unlimited range in one jump. I am sure Mike Miller, the founder of Travelers, had discussions like this with his design team.
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06-09-2021, 02:24 AM | #28 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Jump Distance
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06-10-2021, 02:25 PM | #29 | |
Join Date: Nov 2013
Location: near Seattle WA USA
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Re: Jump Distance
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Once things like nuclear dampers (Mercenary) and meson weapons and communication are added (High Guard, it moved deeper into superscience. (Particle beam weapons that can penetrate the radiation shields that allow gas giant scooping also bend science.) But in spite of the presence of a lot of superscience, I think Traveller stays clear of space opera by keeping a hard science philosophy around its superscience. In other words, I see a distinction between superscience that follows consistent rules and space opera, where the needs of the story regularly overrule previously established superscience. A good intermediate label might be "rigorous superscience". |
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06-14-2021, 06:31 AM | #30 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Jump Distance
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MegaTraveller was done by DGP under license from GDW. Marc had limited input. TNE was done by others at GDW, with only minimal input from Marc. Marc admits to having approved both the Rebellion and the Virus. |
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