09-12-2024, 02:33 PM | #1771 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
I was unaware they had Wards in DF...
I will take your word on it. Impulse buys doesn't ignore MoS, it grants an effective one on a purchased success or critical success and can be used independently to pad margin in some instances I believe. |
09-12-2024, 07:24 PM | #1772 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Right, I was more saying that with destiny points, there's no option for a middle of the road improvement. It's buying a critical success (for two points) with [skill]-3 MoS or nothing. Eric's offer of "pass for one destiny point" isn't really RAW but I think it's fair.
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Oh boy, GURPS! That's where I'm a Viking! |
09-13-2024, 07:41 AM | #1773 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Quote:
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09-13-2024, 09:11 AM | #1774 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
consequences to the ward are unknown to the players as of yet.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-16-2024, 09:31 AM | #1775 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
So the ward crid failed and this there is no need for a destiny point? am I reading that right?
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09-16-2024, 11:30 AM | #1776 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
They party steps through the portal, and ends up in a round natural cavern roughly 30 yards across. In the center is a small spring that feeds a brook running out of the cavern. The only artificial structure is a stone doorway two yards away from the wall mounting the red portal. The room is full of vines growing Gourds, Melons, and Cucumbers. The whole place is lit with a glow that seems to just come from the air, and the plants seem to quiver with energy. A small natural tunnel follows the brook out of the room at a right angle left of the portal, a passage opposite the portal leads into a small chamber, and a larger dry natural tunnel leaves forward and to the right of the tunnel. Happily eating the food is an enormous armadillo, maybe 1000 lbs. It looks up at you and bares its teeth.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 09-16-2024 at 12:21 PM. |
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09-16-2024, 01:14 PM | #1777 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
I try my best to appear non-threatening.
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Oh boy, GURPS! That's where I'm a Viking! |
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09-17-2024, 12:40 AM | #1778 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
(Hunter! includes Animal Handling)
Vassarious tries to not upset the beast while examining the area... They would like to try a cucumber! |
09-17-2024, 10:34 AM | #1779 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
No one has their weapons: Alron has no staff, Haley no hammer or axes, and Halcyone no guns.
Its a doorway, not a door: an empty stone archway. It leads to a small alcove that appears to be just an empty stone chamber about 2 yards by 2 yards. Vassarious rolls to keep the animal from getting aggressive... Hunter! is 14, but a -5 is applied for this creature being a man-eater... a roll of 10 fails by 1. The armadillo charges, moving to 4 yards away from the group.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-17-2024, 12:14 PM | #1780 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Quote:
Quote:
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Oh boy, GURPS! That's where I'm a Viking! Last edited by TGLS; 09-17-2024 at 05:11 PM. |
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