04-18-2021, 03:52 PM | #51 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
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04-18-2021, 05:06 PM | #52 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Create Food and it's effect on infrastructure
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04-19-2021, 09:45 AM | #53 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Create Food and it's effect on infrastructure
There is always the option of having a traditional economy. Everyone might be able to make their own food, but can they make their own houses, clothing, and art? Even if its all done with magic, the folks in one corner can get good at one spell while the folks in the other corner get good at a different one.
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04-19-2021, 09:59 AM | #54 |
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
That's fair. Honestly, the quasi-medieval, fortified castle-towns of that particular branch of Fantasy probably work quite well in a setting like this, where you don't have large swaths of supporting farmland and need to keep dangerous fauna (and possibly flora) out.
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04-19-2021, 12:06 PM | #55 | |
Join Date: Sep 2018
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Re: Create Food and it's effect on infrastructure
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Depending entirely on the overall cost of a Create Food Spell and who can cast it, the magic could either push a society into a post-scarcity existence or have zero impact on infrastructure and barely any fashion impact on society. |
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04-19-2021, 11:31 PM | #56 |
Join Date: Sep 2019
Location: UK
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Re: Create Food and it's effect on infrastructure
This thread reminds me of a silly children's series called "Tales of the Dark Forest", in which the Forest had gradually taken over the world, so now it was just a walled city in the middle of an endless forest inhabited by fairy-tale monsters of all kinds, which nobody with any sense ventured into, and nobody knew what had happened to the other cities. It wasn't meant to be sensible, so they didn't bother to go into where Dun Indewood got its food from. But if you were going to make Create Food widespread, a town in the middle of a wood with no visible means of support would work perfectly well.
One possibility I'm picturing is that it requires some kind of ambient magic, possibly generated by living things such as the forest trees, which is used up by casting the spell but renews itself over the course of a day (or other length of time if that gives interesting results). That would put a limit on how much you could create at a time. Depending on the parameters, you might end up with a spell that would make food no problem to a traveller (who'd be moving to a fresh patch of forest every day), but make hardly any difference to a town.
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04-20-2021, 01:00 AM | #57 |
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
I'm definitely uncertain on what kind of limiter I'd want on it. Under normal circumstances I'm against the creation pool of Create, but something like it, where you are limited in how much you can have created at once but not how often you can do it, seems sound and would lean into it being an 'everyperson' skill.
In fact in GURPS this might lean better on being a modified Snatcher. Limited to a small amount (only enough for a family, or even only enough for one person) means that it would be awkward to feed a lot of people because you'd have to wait for them to finish the food. Combined with my idea that it might take upwards of half an hour to do this, it would mean that food is readily available but not easy to distribute. |
04-20-2021, 08:00 AM | #58 | ||
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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04-20-2021, 09:25 AM | #59 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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You either have to go all-out post-scarcity, for everything and not just food (and even then that might not entirely rule out violence and servitude); or you have to make it so that the result of the resource situation is an essentially classless, not stratified society (think hunter-gatherer bands). |
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04-20-2021, 10:39 AM | #60 | |
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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(There are, naturally, also players who will gleefully have their characters abuse their slaves, which is another reason to avoid such settings)
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food, food preparation, magic, world design |
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