12-03-2018, 09:03 AM | #1 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Persistence is Futile: Penalties from injury
In The Last Gasp (Pyramid 44) spending FP requires a roll vs. Will or suffer some "Stop moving" penalties. This roll specifies that:
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12-03-2018, 09:33 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Persistence is Futile: Penalties from injury
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I think the "uncap" thing refers to the line about stop assessing penalties at 0 FP (mid-page, p. 4, right column). So if you're deep into negative fatigue, but you're usually running at "no more penalties past -5," it's saying 'go farther," since PCs might easily have Will high enough to soak that roll and that might not be appropriate. There's really no guidance for injury in the book; that got missed. I'd probably just look at "what percentage of HP are you down?" and scale that to -10 (and if you're at 0 HP or below you're rolling for KO each turn anyway; you don't need TLG to help not move here). Final note: The Last Gasp was written six years ago, in a period of my writing I not-entirely-jokingly call "The Fiddle Phase." The Last Gasp is a great concept; some sort of long-term fatigue and the concept of action points being rate-limiting for burst efforts are both good additions to certain games and work well in play, so say the folks that have used them. But the article could use a simplification pass.
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12-04-2018, 05:58 PM | #3 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Persistence is Futile: Penalties from injury
I've long been confused that in Basic, injury doesn't cause any of the Pain afflictions. You can have your arm chopped off, and after the shock or stun is over you feel fine for the rest of combat?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
12-05-2018, 04:00 AM | #4 | |
Join Date: Aug 2018
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Re: Persistence is Futile: Penalties from injury
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Adrenaline blocks penalties from shock after 1 second, adrenaline wears off after HTx2 seconds (Partial Injuries in GURPS Martial Arts)) and then longer-term DX penalties appear. |
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12-06-2018, 08:41 AM | #5 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Persistence is Futile: Penalties from injury
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Oh! That makes sense. Thank you! Quote:
Ok, thanks for that. I think that will be very helpful. And it makes sense that its harder to fight through a wound. I'm reminded of the "You killed my father, prepare to die!" scene in the princess bride. Quote:
Hey, we appreciate your work. And we appreciate you hanging out on the forums to show us the finer points of the fiddle. Thanks for the answers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-07-2018, 07:04 PM | #6 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Persistence is Futile: Penalties from injury
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Still, DX penalties don't include the IQ, skill, and self-control penalties that result from pain afflictions.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 12-07-2018 at 07:22 PM. |
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12-07-2018, 09:46 PM | #7 |
Join Date: Aug 2018
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Re: Persistence is Futile: Penalties from injury
Yeah aside from Affliction blasts I think there are some holds which can cause those but I forget what the technique is that does it. I need to do a combat test with some grappling to familiarize I guess.
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12-08-2018, 01:33 PM | #8 |
Join Date: Feb 2016
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Re: Persistence is Futile: Penalties from injury
Since most of the injury caused by damage against living creatures is in the form of shock, it would make sense that injuries do not necessarily hinder future activities (unless they cause crippling, dismemberment, shock, unconsciousness, etc.). The basic rules are fairly grim to begin with it is quite easy for an average people with Brawling at 12 to beat a person into unconsciousness and/or death.
For example, it the above scenario, it would take the brawler an average of seven successful punches or three successful kicks (assuming they are wearing boots) to beat someone into unconsciousness and twice that many to beat someone to death. If the brawler has initiative and launches a surprise attack, an AOA (Strong) with Telegraphic Attack, they could kick for 1d+2 crushing damage (base 1d-2 thrust, +2 from AOA, +1 from Brawling at DX+2, +1 for boots) at an effective skill of 14. If the brawler kicked the leg of their opponent, they attack with an effective skill of 12 and would deal an average of 5.5 crushing damage, giving them a 50% chance of crippling the leg, causing automatic knockdown and possible stunning. Even if their enemy is not stunned, they are on the ground and will suffer a -4 to any attack against the brawler, meaning that the brawler could probably risk another AOA (Strong) with a Telegraphic Attack... |
12-09-2018, 11:22 AM | #9 |
Join Date: Aug 2018
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Re: Persistence is Futile: Penalties from injury
Isn't it possible to stand on one leg if you have something like a cane to hold you up?
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12-13-2018, 09:53 AM | #10 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Persistence is Futile: Penalties from injury
Shock only lasts 1 second, and then the pain vanishes and never returns. Even after combat, wounded characters never experience pain of any kind. A person who got their arm chopped off can sit patiently while being treated without moving or making a sound, because they're magically immune to pain. They can have a casual conversation as if nothing happened, while being treated. Then, with no pain meds whatsoever, they feel no pain at all during weeks or months of healing.
That's
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 12-14-2018 at 08:18 PM. |
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injury, persistence is futile, the last gasp, wound penalty |
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