09-23-2013, 02:46 PM | #11 |
Join Date: Sep 2007
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Re: The Luck Advantage
If not, we're going to ask every (lucky) seven years until you respond. Or every 2500 hours of play time, whichever comes first.
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09-23-2013, 04:02 PM | #12 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: The Luck Advantage
Wow, that was an impressive feat of thread resurrection. :)
Actually, Kromm and I spoke about it not long after having this conversation, and he felt that it was a balanced combo.
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09-23-2013, 08:51 PM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The Luck Advantage
Quote:
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09-23-2013, 08:56 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The Luck Advantage
Quote:
Another possibility is to buy Luck twice, once with Game Time, one without. That's not RAW-legal, as far as I know, but I don't see any problem with it, except for a little more bookkeeping. |
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09-23-2013, 09:09 PM | #15 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The Luck Advantage
Quote:
Unspent uses, usually in the form of Luck Points, are assumed to have been spent off screen, to give the character (PC or NPC) convenient lucky breaks, e.g. the bar in the town he's visiting just happens to have his favourite kind of alcohol, or his blind date happens to be just the ideal kind of girl for him, and so forth. Things that don't really have a lasting effect, and don't benefit the player, but are nifty for the character. Also, Luck is understood as an existing in-world phenomenon. Characters can wonder about each other, whether they have Luck or not. Most believe in kinds of Luck analogous to GURPS' Aspected Luck, which is also the most common in-world version. They don't always get it right, of course. Sometimes they assume that a character has Luck when he lacks it. Sometimes they overlook Luck. Quite often, for the subtler or more strongly "aspected" types. And of course, a few characters, out of the many millions that live in the world, don't believe in Luck. Characters also explicitly can't know for sure that they have Luck. They can believe it, and even be quite convinced of it, but any behaviour in the style of "I don't have to worry about X, my 'aspected' Luck will protect me from it" needs to be slapped down, hard and fast. |
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09-24-2013, 12:14 AM | #16 | |
Join Date: May 2005
Location: Lynn, MA
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Re: The Luck Advantage
Quote:
That raises the question.... If you have Extraordinary Luck modified this way, does that mean you have 2 uses in your "Luck Bank" and you Regenerate one every 12 hours or 30 minutes of play? Or with Ridiculous Luck, does that mean you have 6 uses and you regenerate one every 4 game hours or 10 minutes of play? That may throw things a bit out of whack... |
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09-24-2013, 02:25 AM | #17 |
Never Been Pretty
Join Date: Jan 2005
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Re: The Luck Advantage
From how I read Luck, you only ever have one use. It is the "regeneration frequency" that changes. With Luck you can use it once per hour of play, Extraordinary Luck allows for once per 30 minutes of play. And Ridiculous Luck once per 10 minutes of play. Changing that to Game Time, the analogous use should become once per day, once per 12 hours, once per four hours. And with Selectivity once per hour of play or day, once per 30 minutes of play or 12 hours, once per 10 minutes of play or four hours.
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09-24-2013, 02:28 AM | #18 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: The Luck Advantage
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09-24-2013, 02:45 AM | #19 |
Never Been Pretty
Join Date: Jan 2005
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Re: The Luck Advantage
I didn't know that. Where is the text for the Game Time?
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