01-20-2023, 12:03 PM | #21 | |
Join Date: Jun 2013
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Re: Fortune/Misfortune Trait
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I will say, however, that in any campaign where Fortune (or Unlimited Use Luck) is available, a Critical Hit shouldn't make defense impossible - rather, it should make it so you have to get a Critical Success on your defense roll to negate the hit (and this functions as a normal success on hitting and normal success on defending, no special effects come into play).
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GURPS Overhaul |
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01-20-2023, 12:17 PM | #22 | |
Join Date: Apr 2019
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Re: Fortune/Misfortune Trait
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01-20-2023, 01:12 PM | #23 | |
Join Date: Jun 2013
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Re: Fortune/Misfortune Trait
Quote:
*But of course GURPS was designed by people with a lot of TTRPG experience, so their "feels about right" has a lot of weight behind it.
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GURPS Overhaul |
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Tags |
luck, probability, trait |
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