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09-19-2023, 12:22 PM | #1 |
Join Date: May 2008
Location: Philadelphia, PA
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Forcing Retreat in Melee / TFT
In Melee, under "Forcing Retreat" it seems to indicate that you force someone to retreat if you Hit them and don't get Hit in return.
"Hit" seems to indicate "taking damage" not just being Hit [which may result in no damage due to a lousy damage roll or armor, etc], because of this parenthetical statement "...hits taken by the enemy's armor don't count". My Legacy "In the Labyrinth" book removes that explanatory phrase, and seems to indicate that any Hit [and not being Hit, regardless of damage] allows you to force someone back. So I'm presently inclined to play "Melee" with you need to do damage to Force a Retreat, and change it later should I use ITL. But I'm open to the opinion of others better informed! |
09-19-2023, 01:24 PM | #2 | |
Join Date: Jun 2008
Location: Boston area
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Re: Forcing Retreat in Melee / TFT
The actual quote from ITL Legacy is this:
Quote:
There is a difference between "put hits" and "hits" in the way I read it. If you make your to-hit roll, then you hit the enemy, but you don't put hits on him unless he actually takes wounds as a result. |
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09-19-2023, 01:48 PM | #3 | |
Join Date: May 2008
Location: Philadelphia, PA
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Re: Forcing Retreat in Melee / TFT
Quote:
I wonder if they changed it for Legacy ITL. |
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09-19-2023, 02:25 PM | #4 |
Join Date: Oct 2015
Location: New England
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Re: Forcing Retreat in Melee / TFT
In the essay "Retreats Revamped" in Hexagram #4, by Steve Jackson says this in an example, "I have just put a hit on you, and I was unhurt during the turn." This specifically mentions being unhurt as a condition necessary to force a retreat, so we can confidently interpret "put hits" and "inflicted hits" to mean "wound".
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09-19-2023, 05:42 PM | #5 |
Join Date: Dec 2021
Location: Indiana
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Re: Forcing Retreat in Melee / TFT
I concur with phiwum's and Shostak's assessment.
You must wound your opponent and take no damage that same turn for the Forced Retreat option to be available. As a GM, I've forgotten to remind when this option is available. I thank the OP for discussing it. |
09-21-2023, 11:10 PM | #6 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Forcing Retreat in Melee / TFT
Quote:
Original Attacker Joe makes contact with his Mace on victim Sam and hurts Sam. Then Sam attacks Joe and bangs against Joe's armor and does not penetrate. (Sam is now Forced Retreat bait.). But wait, Edgar takes a shot at Joe and pierces his armor and damages Joe. Joe has received damage this turn, even though it was not from Sam. Does this mean that Joe cannot Force Retreat Sam?
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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09-22-2023, 01:26 AM | #7 | |
Join Date: Jun 2019
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Re: Forcing Retreat in Melee / TFT
Quote:
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"I'm not arguing. I'm just explaining why I'm right." |
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09-22-2023, 05:48 AM | #8 | |
Join Date: Oct 2015
Location: New England
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Re: Forcing Retreat in Melee / TFT
Quote:
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09-22-2023, 07:44 AM | #9 | |
Join Date: Dec 2021
Location: Indiana
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Re: Forcing Retreat in Melee / TFT
Quote:
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09-22-2023, 09:51 AM | #10 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Forcing Retreat in Melee / TFT
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