08-04-2021, 09:50 PM | #11 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Re: DFRPG: VTT for I Smell A Rat
I would buy VTT specifically-tuned maps if they were available from SJGames :)
Looking through the FoundryVTT list of Official Products by other Game Companies sparked a bit of jealousy in me this week. Fully integrated maps/rule sets, pre-made modules… the works. Haven’t tried any yet, but the press looks shiny. I wish I could see a path develop for DFRPG!
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08-04-2021, 10:18 PM | #12 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG: VTT for I Smell A Rat
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08-04-2021, 10:56 PM | #13 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DFRPG: VTT for I Smell A Rat
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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08-05-2021, 02:47 PM | #14 |
Join Date: Aug 2004
Location: Los Angeles
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Re: DFRPG: VTT for I Smell A Rat
Hopefully, in time before we all start switching to Holodecks or the Oasis for our online gaming. :)
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08-05-2021, 03:41 PM | #15 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DFRPG: VTT for I Smell A Rat
Sadly, we'll still be bugging them to license GURPS on the holodeck.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
08-07-2021, 12:41 PM | #16 | |
Join Date: Jul 2005
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Re: DFRPG: VTT for I Smell A Rat
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I hope this turns out to be worth it. It does at least give me maps which don't have the numbers and letters from the map key on the thing the players are going to see. SJ Games should note that this is an excellent way to say to the players "Look over here! There's something hidden right here!"
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Michael Cule,
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08-09-2021, 04:00 AM | #17 | |
Join Date: Sep 2008
Location: near London, UK
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Re: DFRPG: VTT for I Smell A Rat
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¹ it's very easy in Linux, just use pdfimages. No idea how people do this in closed-source environments. Maybe there's a port of the poppler utilities.
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08-11-2021, 04:16 AM | #18 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: DFRPG: VTT for I Smell A Rat
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Sometimes I use image manipulation software (GIMP, because I’m cheap) to remove the lines from D&D-square maps. If there is already a 1-yard hex grid, I’ll align it with the VTT’s hex grid as best I can, then make the VTT’s hex grid invisible—any slight shift from perfect alignment, especially at the edges of the map, are hopefully not noticeable. And it’s 5 GURPS hexes for every 3 D&D squares. :) (I suspect you already knew that.)
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08-11-2021, 07:08 PM | #19 |
Join Date: Aug 2013
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Re: DFRPG: VTT for I Smell A Rat
I did a version, I think, in either DungeonDraft or DungeonFog. Feel free to DM me.
DungeonFog, as it turns out. It's a 10mb VTT file, which you can upload into FoundryVTT using the Battlemap Importer module. It's not the best work ever, but it's decent. Last edited by InexplicableVic; 08-12-2021 at 05:36 AM. |
08-19-2021, 06:42 PM | #20 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: DFRPG: VTT for I Smell A Rat
Slight diversion, but taking this in the direction of generality instead of one specific map, is there a good (compliant) way to find/post/share user created supplement maps for published works?
I'd rather add to some other version of e.g. a Caverntown map than start over if that is possible.
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