08-05-2012, 11:00 PM | #21 | |
Join Date: Oct 2008
Location: Shangri-La
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Re: Help me come up with Sufficiently Advanced Magitech
Quote:
Later, they see one of the "Intergang" thugs use it -- connect a soul jar power-sphere to the rounded attachment, plunge the sharp bit into a helpless victim, and it recharges the soul sphere.... Last edited by CousinX; 08-05-2012 at 11:11 PM. |
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08-06-2012, 05:52 AM | #22 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Help me come up with Sufficiently Advanced Magitech
Quote:
At this power level, games should be less about investigation (which quickly gets boring about the non-mage characters) and more about power and consequences.
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08-06-2012, 01:40 PM | #23 | |
Join Date: Oct 2008
Location: Shangri-La
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Re: Help me come up with Sufficiently Advanced Magitech
Quote:
And it doesn't have to be a plot-point that they don't figure it out -- in fact, it could be a plot-point that they do, thus giving them the option to use it or not. The device itself is partly set-dressing, to help establish how eeevil the Bad Guys are, and partly an answer to the question, "how do they recharge their soul-spheres in the field?" YMMV, but I find that investigation is one thing that everyone can be involved in and challenged by at high power-levels -- depending on the details of the investigation, of course. Just as for finding combat situations that challenge the whole party and give everyone something to do, the GM has to design the investigation to challenge and engage everyone, taking into account PC abilities, etc. That's the thrust of the Monster Hunters line -- they've got some ultra-versatile 400-point supernaturals like the Psi and Witch, as well as serious combat heavies like the Commando and Warrior, and the Techie is a full-on Quick Gadgeteer with all the options, but there's still a large emphasis on investigation. Last edited by CousinX; 08-06-2012 at 01:47 PM. |
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