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Old 08-27-2011, 03:16 PM   #1
Dragondog
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Default Constant Concentration limitation

Lets say you have an advantage with an effect that lasts minutes, Affliction seems to be a good choice. But the effect ends if you don't take the Concentrate maneuver each turn. How much would that limitation be worth?
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Old 08-27-2011, 04:15 PM   #2
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Default Re: Constant Concentration limitation

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Originally Posted by Dragondog View Post
Lets say you have an advantage with an effect that lasts minutes, Affliction seems to be a good choice. But the effect ends if you don't take the Concentrate maneuver each turn. How much would that limitation be worth?
-15% for the "requires the concentrate maneuver every turn" part. It's called Requires Concentrate, and I think it's in GURPS Powers.
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Old 08-28-2011, 01:09 PM   #3
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Default Re: Constant Concentration limitation

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Originally Posted by Bruno View Post
-15% for the "requires the concentrate maneuver every turn" part. It's called Requires Concentrate, and I think it's in GURPS Powers.
p. 112 to be exact
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Old 08-28-2011, 05:25 PM   #4
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Default Re: Constant Concentration limitation

That only requires concentrate to start up the ability though right? It doesn't mean you have to continually concentrate or the duration goes to 0... or does it?
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Old 08-28-2011, 06:39 PM   #5
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Default Re: Constant Concentration limitation

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Originally Posted by LemmingLord View Post
That only requires concentrate to start up the ability though right? It doesn't mean you have to continually concentrate or the duration goes to 0... or does it?
It explicitly requires continual concentration. That's the first sentence!

"Your ability requires a series of
Concentrate or Ready maneuvers to
maintain. Taking any other maneuver
(such as Attack or Move) causes it to
switch off."
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Old 08-28-2011, 10:09 PM   #6
Dragondog
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Default Re: Constant Concentration limitation

That's exactly what I needed. Thanks.
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Old 08-29-2011, 09:16 AM   #7
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Default Re: Constant Concentration limitation

Quote:
Originally Posted by Bruno View Post
It explicitly requires continual concentration. That's the first sentence!

"Your ability requires a series of
Concentrate or Ready maneuvers to
maintain. Taking any other maneuver
(such as Attack or Move) causes it to
switch off."
Your Affliction is the ability to afflict a condition, though. You can't continue to afflict without concentration, but the effects of hitting somebody with an Affliction with Requires Concentrate don't go away when you do something else any more than the HP damage from an Innate Attack with the same limitation goes away when you stop concentrating.
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Old 08-29-2011, 11:45 AM   #8
Kuroshima
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Default Re: Constant Concentration limitation

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Originally Posted by vitruvian View Post
Your Affliction is the ability to afflict a condition, though. You can't continue to afflict without concentration, but the effects of hitting somebody with an Affliction with Requires Concentrate don't go away when you do something else any more than the HP damage from an Innate Attack with the same limitation goes away when you stop concentrating.
Then you add terminal condition to the mix
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Old 08-29-2011, 12:40 PM   #9
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Default Re: Constant Concentration limitation

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Then you add terminal condition to the mix
Yep, that'll do it.
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