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Old 11-22-2011, 09:29 AM   #1
Starship
 
Join Date: Dec 2010
Default Only While Injured

Is this a valid limitation for advantages?

Only While Less Than 1/2 HP, -10%

The idea being that the character 'powers up' when hurt badly. Similar to Berserk but with the character still in control of their faculties.
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Old 11-22-2011, 09:34 AM   #2
Anders
 
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Default Re: Only While Injured

Looks good to me.
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Old 11-22-2011, 10:02 AM   #3
gilbertocarlos
 
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Default Re: Only While Injured

Maybe more, considering that at low HP you have DX and IQ penalties.
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Old 11-22-2011, 10:11 AM   #4
malloyd
 
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Default Re: Only While Injured

Quote:
Originally Posted by Starship View Post
Is this a valid limitation for advantages?

Only While Less Than 1/2 HP, -10%

The idea being that the character 'powers up' when hurt badly. Similar to Berserk but with the character still in control of their faculties.
Seems OK to me for most advantages. Be careful though, it's *not* a valid limitation for advantages that alter injury mechanics - so it's effectively -0% for Regeneration, Recovery, Unkillable and the like.
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Old 11-22-2011, 10:21 AM   #5
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Default Re: Only While Injured

Quote:
Originally Posted by malloyd View Post
Seems OK to me for most advantages. Be careful though, it's *not* a valid limitation for advantages that alter injury mechanics - so it's effectively -0% for Regeneration, Recovery, Unkillable and the like.
Well, it is a valid limitation if they all shut off when you're at some fraction of HP that is not "full" - if Regeneration shuts off when you hit 50% HP, then you're still wounded.

Although I would argue it's worth less because they never work when you're not wounded. About half, or a -5% nuissance effect for the specific 1/2 HP scenario.


I wouldn't include Recovery in that restricted list though - that improves your recovery from KO for any reason, including failed fright checks, Afflictions, drugs, and magic spells - none of which may involve any injury.
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Old 11-22-2011, 10:45 AM   #6
Figleaf23
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Default Re: Only While Injured

Quote:
Originally Posted by Starship View Post
Is this a valid limitation for advantages?

Only While Less Than 1/2 HP, -10%

The idea being that the character 'powers up' when hurt badly. Similar to Berserk but with the character still in control of their faculties.
-10% is not nearly enough discount, IMO.
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Old 11-22-2011, 11:09 AM   #7
Peter Knutsen
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Default Re: Only While Injured

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Originally Posted by Figleaf23 View Post
-10% is not nearly enough discount, IMO.
I think it could be a big higher, too.
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Old 11-22-2011, 11:27 AM   #8
Not another shrubbery
 
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Default Re: Only While Injured

Quote:
Originally Posted by Figleaf23
-10% is not nearly enough discount, IMO.
Some years ago, RPK suggested (in an off-the-cuff way) a -50% "Only when injured" limiter for Talents as a way of mimicking High Pain Threshold. To me, that seems to overvalue the hindrance it would cause for most advantages, especially as it is implied that only a 1HP injury is required to meet the terms of the Accessibility, but it does suggest that a generic value for the proposed modifier should be < -10%.
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Old 11-22-2011, 11:37 AM   #9
Peter Knutsen
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Default Re: Only While Injured

Quote:
Originally Posted by Not another shrubbery View Post
Some years ago, RPK suggested (in an off-the-cuff way) a -50% "Only when injured" limiter for Talents as a way of mimicking High Pain Threshold. To me, that seems to overvalue the hindrance it would cause for most advantages, especially as it is implied that only a 1HP injury is required to meet the terms of the Accessibility, but it does suggest that a generic value for the proposed modifier should be < -10%.
Yes, 1 HP damage is easy to come by. A better threshold might be 2/3 HP. Then it's at least serious, without being as life-threatening as close to 1/3 HP as 1/2 HP is.
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Old 11-22-2011, 12:23 PM   #10
Figleaf23
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Default Re: Only While Injured

Quote:
Originally Posted by Peter Knutsen View Post
Yes, 1 HP damage is easy to come by. A better threshold might be 2/3 HP. Then it's at least serious, without being as life-threatening as close to 1/3 HP as 1/2 HP is.
Letting it be 1 HP would be like funding a First Aid skill purchase.

It could be set up levelled. I feel that triggered at loss of 1/3rd of HP it could be worth -30% and if triggered at a loss of 1/2 of HP it could be worth -50%.
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