Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-2014, 01:15 AM   #1
Join Date: Nov 2011
Default Ultratech Sleep/Paralysis Agents

A common thing in fiction is the use of injection of liquids or exposure to gases that cause sleep and/or paralysis safely. Even with nods to realism one sometimes encounters such as incapacitation being delayed some seconds or in some cases more when in combat and variable resistance making some people require larger doses and some react badly to it this is... challenging, to say the least, to realistically produce with modern technology.

So let's see how close we can get with ultratech. Ultratech has a few examples under Weaponry with sleep gas, paralysis gas and sleep poison and a couple more under Medical and Biotech with morphazine and possibly torpine. Biotech adds another version of torpine. What do people think of their realism?

Sleep gas is probably the winner here even though it isn't the highest TL option. What's a reasonable improvement for TL 9 things at TL 10? Or TL 9 or TL 10 things at TL 11 for that matter?
Sindri is offline   Reply With Quote

biotech, paralysis, poison, tranquilizers, ultratech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:09 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.