08-24-2014, 11:28 AM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Disadvantages List: Cinematic vs Realistic
EDIT: Last update – 8 January 2016
From the GURPS Fourth Edition Traits Sorter: "In future versions of the Sorter, we plan on implementing a variety of defaults." Let's see if we can't help that along. I have attempted to split up disadvantages into cinematic, metagame, and realistic groups. If you believe I've got it wrong with any particular disadvantage, I want to hear about it. Note that exotic/supernatural disadvantages were not considered. Similar listings for advantages can be found at the Advantages List: Cinematic vs Realistic thread. Similar listings for skills can be found at the Skills List: Cinematic vs Realistic thread. Cinematic (and neither exotic nor supernatural) Disadvantages: If not cinematic, then at least inappropriate for most mundane PCs and/or campaigns Cannot Float (too exotic, p. B165) Cannot Learn (not generally suitable for a human, p. B125) Total Klutz (too silly for a human, p. B141; but could be part of a larger mundane condition) Mundane Background (p. B144: “only available in settings with supernatural or weird elements”) Slave Mentality (p. B154: “rarely appropriate for PCs”) Timesickness (assuming time travel, dimension hopping, teleportation, etc. are superscience) Metagame Disadvantages: Unluckiness Realistic (and neither exotic nor supernatural) Disadvantages: Many realistic disadvantages may still be too severe for most PCs in most campaigns. Absent-Mindedness Acceleration Weakness Addiction Alcohol Intolerance Alcoholism Amnesia Appearance Attentive Bad Back Bad Grip Bad Sight Bad Smell Bad Temper Berserk Blindness Bloodlust Bowlegged Broad-Minded Bully Callous Cannot Speak Careful Charitable Chauvinistic Chronic Depression Chronic Pain Chummy Clueless Code of Honor Colorblindness (a rare total inability to see any color, p. B127) Combat Paralysis Compulsive Behavior Confused Congenial Cowardice Curious Deafness Debt Delusions Dependents Disciplines of Faith Dislikes Distinctive Features Distractible Disturbing Voice Dreamer Dull Duty Dwarfism Dyslexia Easy to Kill Easy to Read Enemies Epilepsy Extra Sleep Fanaticism Fat Fearfulness Flashbacks G-Intolerance Gluttony Greed Gregarious Guilt Complex Gullibility Habits or Expressions Ham-Fisted Hard of Hearing Hemophilia Hidebound Honesty Horrible Hangovers Humble Hunchback (only with Bad Back, p. B139) Imaginative Impulsiveness Incompetence Increased Consumption (1 level with Overweight or Gluttony (p. B139) or hyperthyroidism) Incurious Indecisive Innumerate Insomniac Intolerance Jealousy Killjoy Kleptomania Klutz Lame Laziness Lecherousness Light Sleeper Likes Loner Low Empathy Low Pain Threshold Low Self-Image Low TL Lunacy (How is this not supernatural?) Maintenance Manic-Depressive Megalomania Minor Handicaps Miserliness Missing Digit Mistaken Identity Motion Sickness Mute Nervous Stomach Neurological Disorder Neutered Night Blindness Nightmares No Depth Perception No Sense of Humor No Sense of Smell/Taste Noisy (“absurd” unless part of something else, e.g. ventilator p. B146) Non-Iconographic Nosy Numb Oblivious Obsession Odious Personal Habits On the Edge One Arm One Eye One Hand Overconfidence Overweight Pacifism Paranoia Personality Change Phantom Voices Phobias Post-Combat Shakes Proud Pyromania Quadriplegic Reputation Responsive Restricted Diet Restricted Vision Sadism (“particularly ‘evil’…. GM may … prohibit”, p. B152) Secret Secret Identity Selfish Selfless Sense of Duty Short Attention Span Shyness Skinny Sleepwalker Slow Healing (1 level max, p. B155) Slow Riser Social Disease Social Stigma Space Sickness Split Personality Squeamish Staid Status Stubbornness Stuttering Susceptible Terminally Ill Trademark Trickster Truthfulness Uncongenial Unfit Unnatural Features Very Fat Very Unfit Vow Wealth Workaholic Wounded Xenophilia
__________________
Last edited by Captain Joy; 03-05-2021 at 06:50 AM. Reason: modifications based mainly on forum feedback |
08-24-2014, 11:36 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Disadvantages List: Cinematic vs Realistic
Slave Mentality isn't inappropriate for PCs because it is cinematic. It is inappropriate because people rarely want to play someone who has surrendered all agency.
|
08-24-2014, 12:00 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Disadvantages List: Cinematic vs Realistic
I tend to think Lunacy is probably Cinematic if not Supernatural, but I'm not the one who chose how it was marked.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-24-2014, 01:31 PM | #4 |
Join Date: Oct 2007
|
Re: Disadvantages List: Cinematic vs Realistic
Lunacy is basically a less severe, time based a variant of Manic-Depressive. It could easily be a purely self-imposed* trait of someone obsessed with lunar phases. Or it could be a hormonal imbalance triggered by a sensitivity to the gravitational effect of the moon.
Noisy could be connected to OPH(Heavy Breathing), Quirk: Always wears <certain type of clothing that makes noise> or something similar. *Most likely subconsciously due to the unhealthy focus. |
08-24-2014, 02:11 PM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Disadvantages List: Cinematic vs Realistic
Silly? Might want to take a look at someone with a neurological disorder of the sort and strength that afflicts this trait. I'd say it's more like tragic.
(I happen to be running a campaign with an NPC with this trait, even though partially mitigated. Nobody laughs, and some feel very sorry for the NPC.) |
08-24-2014, 02:25 PM | #6 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Disadvantages List: Cinematic vs Realistic
Increased consumption works for hyperthyroids. I ate 5000 Calories a day and was not very active or overweight.
Gurps colorblindness is exceptionally rare. Most real colorblind people have the quirk form of dichromatic or distorted color vision.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-24-2014, 02:26 PM | #7 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Disadvantages List: Cinematic vs Realistic
Quote:
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
08-24-2014, 02:29 PM | #8 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Disadvantages List: Cinematic vs Realistic
Quote:
By your first reasoning nearly anything could be realistic as long as it's defined as a delusion. Noisy works for far too many kids that cannot stay quit if their lives depended on it.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
08-24-2014, 02:30 PM | #9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Disadvantages List: Cinematic vs Realistic
Time sickness isn't realistic as time travel itself isn't.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-24-2014, 02:43 PM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Disadvantages List: Cinematic vs Realistic
That's a different issue. However, the occasional nature of the trait seems to represent a disorder that kicks in as a fit of sorts, not a consistent reduction of coordination. There are lots of ways an organism can be screwed up. Surely at least one of them has results similar enough to the trait for an in-game write-up?
|
Tags |
aids, cinematic, disadvantages, question, realistic |
|
|