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Old 08-24-2014, 11:28 AM   #1
Captain Joy
 
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Default Disadvantages List: Cinematic vs Realistic

EDIT: Last update – 8 January 2016

From the GURPS Fourth Edition Traits Sorter: "In future versions of the Sorter, we plan on implementing a variety of defaults." Let's see if we can't help that along.

I have attempted to split up disadvantages into cinematic, metagame, and realistic groups. If you believe I've got it wrong with any particular disadvantage, I want to hear about it. Note that exotic/supernatural disadvantages were not considered.

Similar listings for advantages can be found at the Advantages List: Cinematic vs Realistic thread. Similar listings for skills can be found at the Skills List: Cinematic vs Realistic thread.

Cinematic (and neither exotic nor supernatural) Disadvantages:
If not cinematic, then at least inappropriate for most mundane PCs and/or campaigns
Cannot Float (too exotic, p. B165)
Cannot Learn (not generally suitable for a human, p. B125)
Total Klutz (too silly for a human, p. B141; but could be part of a larger mundane condition)
Mundane Background (p. B144: “only available in settings with supernatural or weird elements”)
Slave Mentality (p. B154: “rarely appropriate for PCs”)
Timesickness (assuming time travel, dimension hopping, teleportation, etc. are superscience)

Metagame Disadvantages:
Unluckiness

Realistic (and neither exotic nor supernatural) Disadvantages:
Many realistic disadvantages may still be too severe for most PCs in most campaigns.
Absent-Mindedness
Acceleration Weakness
Addiction
Alcohol Intolerance
Alcoholism
Amnesia
Appearance
Attentive
Bad Back
Bad Grip
Bad Sight
Bad Smell
Bad Temper
Berserk
Blindness
Bloodlust
Bowlegged
Broad-Minded
Bully
Callous
Cannot Speak
Careful
Charitable
Chauvinistic
Chronic Depression
Chronic Pain
Chummy
Clueless
Code of Honor
Colorblindness (a rare total inability to see any color, p. B127)
Combat Paralysis
Compulsive Behavior
Confused
Congenial
Cowardice
Curious
Deafness
Debt
Delusions
Dependents
Disciplines of Faith
Dislikes
Distinctive Features
Distractible
Disturbing Voice
Dreamer
Dull
Duty
Dwarfism
Dyslexia
Easy to Kill
Easy to Read
Enemies
Epilepsy
Extra Sleep
Fanaticism
Fat
Fearfulness
Flashbacks
G-Intolerance
Gluttony
Greed
Gregarious
Guilt Complex
Gullibility
Habits or Expressions
Ham-Fisted
Hard of Hearing
Hemophilia
Hidebound
Honesty
Horrible Hangovers
Humble
Hunchback (only with Bad Back, p. B139)
Imaginative
Impulsiveness
Incompetence
Increased Consumption (1 level with Overweight or Gluttony (p. B139) or hyperthyroidism)
Incurious
Indecisive
Innumerate
Insomniac
Intolerance
Jealousy
Killjoy
Kleptomania
Klutz
Lame
Laziness
Lecherousness
Light Sleeper
Likes
Loner
Low Empathy
Low Pain Threshold
Low Self-Image
Low TL
Lunacy (How is this not supernatural?)
Maintenance
Manic-Depressive
Megalomania
Minor Handicaps
Miserliness
Missing Digit
Mistaken Identity
Motion Sickness
Mute
Nervous Stomach
Neurological Disorder
Neutered
Night Blindness
Nightmares
No Depth Perception
No Sense of Humor
No Sense of Smell/Taste
Noisy (“absurd” unless part of something else, e.g. ventilator p. B146)
Non-Iconographic
Nosy
Numb
Oblivious
Obsession
Odious Personal Habits
On the Edge
One Arm
One Eye
One Hand
Overconfidence
Overweight
Pacifism
Paranoia
Personality Change
Phantom Voices
Phobias
Post-Combat Shakes
Proud
Pyromania
Quadriplegic
Reputation
Responsive
Restricted Diet
Restricted Vision
Sadism (“particularly ‘evil’…. GM may … prohibit”, p. B152)
Secret
Secret Identity
Selfish
Selfless
Sense of Duty
Short Attention Span
Shyness
Skinny
Sleepwalker
Slow Healing (1 level max, p. B155)
Slow Riser
Social Disease
Social Stigma
Space Sickness
Split Personality
Squeamish
Staid
Status
Stubbornness
Stuttering
Susceptible
Terminally Ill
Trademark
Trickster
Truthfulness
Uncongenial
Unfit
Unnatural Features
Very Fat
Very Unfit
Vow
Wealth
Workaholic
Wounded
Xenophilia

Last edited by Captain Joy; 03-05-2021 at 06:50 AM. Reason: modifications based mainly on forum feedback
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Old 08-24-2014, 11:36 AM   #2
sir_pudding
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Default Re: Disadvantages List: Cinematic vs Realistic

Slave Mentality isn't inappropriate for PCs because it is cinematic. It is inappropriate because people rarely want to play someone who has surrendered all agency.
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Old 08-24-2014, 12:00 PM   #3
simply Nathan
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Default Re: Disadvantages List: Cinematic vs Realistic

I tend to think Lunacy is probably Cinematic if not Supernatural, but I'm not the one who chose how it was marked.
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Old 08-24-2014, 01:31 PM   #4
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Default Re: Disadvantages List: Cinematic vs Realistic

Lunacy is basically a less severe, time based a variant of Manic-Depressive. It could easily be a purely self-imposed* trait of someone obsessed with lunar phases. Or it could be a hormonal imbalance triggered by a sensitivity to the gravitational effect of the moon.

Noisy could be connected to OPH(Heavy Breathing), Quirk: Always wears <certain type of clothing that makes noise> or something similar.

*Most likely subconsciously due to the unhealthy focus.
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Old 08-24-2014, 02:11 PM   #5
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Default Re: Disadvantages List: Cinematic vs Realistic

Quote:
Originally Posted by Captain Joy View Post
Total Klutz (too silly for a human, p. B141)
Silly? Might want to take a look at someone with a neurological disorder of the sort and strength that afflicts this trait. I'd say it's more like tragic.
(I happen to be running a campaign with an NPC with this trait, even though partially mitigated. Nobody laughs, and some feel very sorry for the NPC.)
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Old 08-24-2014, 02:25 PM   #6
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Default Re: Disadvantages List: Cinematic vs Realistic

Increased consumption works for hyperthyroids. I ate 5000 Calories a day and was not very active or overweight.

Gurps colorblindness is exceptionally rare. Most real colorblind people have the quirk form of dichromatic or distorted color vision.
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Old 08-24-2014, 02:26 PM   #7
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Default Re: Disadvantages List: Cinematic vs Realistic

Quote:
Originally Posted by vicky_molokh View Post
Silly? Might want to take a look at someone with a neurological disorder of the sort and strength that afflicts this trait. I'd say it's more like tragic.
(I happen to be running a campaign with an NPC with this trait, even though partially mitigated. Nobody laughs, and some feel very sorry for the NPC.)
Klutz allows normal Dexterity, something those with realistic disorders can't have.
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Old 08-24-2014, 02:29 PM   #8
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Default Re: Disadvantages List: Cinematic vs Realistic

Quote:
Originally Posted by WingedKagouti View Post
Lunacy is basically a less severe, time based a variant of Manic-Depressive. It could easily be a purely self-imposed* trait of someone obsessed with lunar phases. Or it could be a hormonal imbalance triggered by a sensitivity to the gravitational effect of the moon.

Noisy could be connected to OPH(Heavy Breathing), Quirk: Always wears <certain type of clothing that makes noise> or something similar.

*Most likely subconsciously due to the unhealthy focus.
Gravitational effects from the moon only matter if you are an ocean.
By your first reasoning nearly anything could be realistic as long as it's defined as a delusion.

Noisy works for far too many kids that cannot stay quit if their lives depended on it.
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Old 08-24-2014, 02:30 PM   #9
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Default Re: Disadvantages List: Cinematic vs Realistic

Time sickness isn't realistic as time travel itself isn't.
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Old 08-24-2014, 02:43 PM   #10
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Default Re: Disadvantages List: Cinematic vs Realistic

Quote:
Originally Posted by Flyndaran View Post
Klutz allows normal Dexterity, something those with realistic disorders can't have.
That's a different issue. However, the occasional nature of the trait seems to represent a disorder that kicks in as a fit of sorts, not a consistent reduction of coordination. There are lots of ways an organism can be screwed up. Surely at least one of them has results similar enough to the trait for an in-game write-up?
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